Unreal HeavenThe home of 2v2 and 3v3 iCTF11 Apr 2026, 23:30
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 404 | 123 | 104 | 0 | 295 | 20.3 cm | 1.18 | 54% | 42% | 0:06 | |
| 194 | 64 | 97 | 0 | 185 | - | 0.66 | 40% | 35% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 14 | 5 | 1 | 1 | 5 kills | |||
| 19 | 5 | 1 | 5 kills | ||||
| 17 | 5 | 1 | 3 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 8-1 in favour of Red Team.
The opening breakthrough came at 0:43 when JugzZz scored for Red Team. Red Team created more scoring chances, converting 8 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:36, with Broken_Soul finishing for Red Team on a solo run. That score set the closing shape of the match at 8-1.
pho` stood out as the main objective influence with 4 grabs, 2 captures, 30 returns, and an MVP score of 1046. pho` made the biggest clutch contribution, recording 7 close-save returns.
Objective ledger for the match: 83 grabs, 28 pickups, 9 captures, 4 solos, 6 assists, 102 flag kills, 36 covers, 0 seals, 74 returns, 62 mid returns, 12 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 123 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: pho` produced 7 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 189 |
| 70 |
| 104 |
| 0 |
| 236 |
| 58.3 cm |
| 0.67 |
| 40% |
| 30% |
| 0:06 |
| Team Total | 787 | 257 | 305 | 0 | 716 | 39.3 cm | 0.84 | 46% | 36% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 230 | 114 | 100 | 0 | 295 | 13.5 cm | 1.14 | 53% | 39% | 0:06 | |
| 191 | 99 | 75 | 0 | 280 | 20.3 cm | 1.32 | 57% | 35% | 0:08 | |
| 163 | 92 | 82 | 0 | 318 | - | 1.12 | 53% | 29% | 0:08 | |
| Team Total | 584 | 305 | 257 | 0 | 893 | 16.9 cm | 1.19 | 54% | 34% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 4 |
| 1 |
| 1 |
| 5 kills |
| 7 | 1 | 3 kills |
| 6 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 1 | 10 kills | ||||
| 2 | 8 kills | |||||
| 3 | 5 kills | |||||
| 3 | 5 kills | |||||
| 4 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 4 | 2 | 1 | 0 | 37 | 0/- | 113 | 7 | 10 | 25 | 0 | 30 | 7 | 1046 | |
| -🇺🇸 | Attacker | 22 | 3 | 4 | 2 | 8 | 0/- | 462 | 4 | 0 | 4 | 0 | 8 | 2 | 754 | |
| -🇬🇧 | Attacker | 12 | 3 | 1 | 1 | 10 | 0/- | 225 | 6 | 11 | 5 | 0 | 6 | 1 | 587 | |
| -🇬🇧 |
| Attacker |
| 21 |
| 1 |
| 0 |
| 1 |
| 21 |
| 0/- |
| 100 |
| 4 |
| 9 |
| 9 |
| 0 |
| 11 |
| 1 |
| 466 |
| -🇳🇱 | Defender | 1 | 0 | 0 | 0 | 0 | 13/4 | 0 | 3 | 2 | 11 | 0 | 11 | 0 | 393 |
| -🇺🇸 | Attacker | 23 | 0 | 0 | 0 | 13 | 0/- | 0 | 4 | 4 | 8 | 0 | 8 | 1 | 320 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 22 | 22 | 24 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | ||
| 25000 | 9999 | 360Hz | 91 | 93 | 95 | 0 | Good connection | ||
| 25000 | 300 | 175Hz | 19 | 20 | 20 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 16 | 16 | 16 | 0 | Good connection | ||
| 25000 | 290 | 0Hz | 100 | 101 | 102 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.23x. Your grabs and running were a real strength, with 4 grabs turning into 2 caps. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.56x. Your grabs and running were a real strength, with 22 grabs turning into 3 caps and 2 solos. I think survival was your main issue: 64-97 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You played a really good game here and your 1.36x rating shows it. You carried real threat on attack, turning 12 grabs into 3 caps and 1 solo. I think survival was your main issue: 70-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.33x. Your attacking play was strong, especially because you turned 21 grabs into 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | You gave your team more than expected here and finished at 1.19x. You kept looking for the flag with 23 grabs; now the aim is cleaner routes and better timing with cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. | |
| Dominating | Defender | You gave your team more than expected here and finished at 1.18x. Your defensive timing was good: 11 mid returns cut off runs at important moments. You fought efficiently: 99-75 with a 1.32 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |