Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Aug 2026, 00:06
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 291 | 106 | 119 | 0 | 277 | 20.3 cm | 0.89 | 47% | 38% | 0:05 |
| -uh.StarzZz`- | 190 | 103 | 114 | 0 | 312 | 13.5 cm | 0.90 | 47% | 34% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| super_rust | 27 | 13 | 1 | 2 | 5 kills | ||
| tono | 11 | 4 | 1 | 4 kills | |||
| newut | 9 | 6 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 4-5 in favour of Blue Team.
The opening breakthrough came at 1:16 when newut scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:21, with tono finishing for Blue Team. That score set the closing shape of the match at 4-5.
super_rust stood out as the main objective influence with 0 grabs, 1 capture, 22 returns, and an MVP score of 728. Broken_Soul made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 69 grabs, 40 pickups, 9 captures, 2 solos, 9 assists, 100 flag kills, 31 covers, 0 seals, 60 returns, 53 mid returns, 7 clutch returns, and 0 cherry picks.
super_rust supplied the sharpest shooting numbers, finishing with 51% accuracy and 155 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Broken_Soul produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Broken_Soul |
| 175 |
| 75 |
| 108 |
| 0 |
| 241 |
| 58.3 cm |
| 0.69 |
| 41% |
| 32% |
| 0:06 |
| Team Total | 656 | 284 | 341 | 0 | 830 | 30.7 cm | 0.83 | 45% | 35% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| super_rust | 343 | 155 | 96 | 0 | 303 | - | 1.61 | 62% | 51% | 0:06 |
| newut | 194 | 104 | 103 | 0 | 307 | - | 1.01 | 50% | 35% | 0:06 |
| tono | 148 | 82 | 85 | 0 | 354 | 19.6 cm | 0.96 | 49% | 24% | 0:07 |
| Team Total | 685 | 341 | 284 | 0 | 964 | 19.6 cm | 1.20 | 55% | 36% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 5 |
| 2 |
| 4 kills |
| pho` | 17 | 3 | 1 | 4 kills |
| Broken_Soul | 11 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| super_rust | 6 | 9 kills | ||||
| tono | 1 | 5 kills | ||||
| newut | 4 kills | |||||
| -uh.StarzZz`- | 4 kills | |||||
| pho` | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | super_rust | Defender | 0 | 1 | 1 | 0 | 0 | 33/10 | 41 | 5 | 5 | 20 | 0 | 22 | 2 | 728 |
| - | pho` | Defender | 3 | 1 | 1 | 0 | 0 | 33/5 | 100 | 2 | 4 | 17 | 0 | 17 | 1 | 688 |
| - | newut | Attacker | 17 | 2 | 2 | 0 | 8 | 0/- | 212 | 13 | 9 | 4 | 0 | 5 | 1 | 508 |
| - |
| Attacker |
| 15 |
| 1 |
| 2 |
| 1 |
| 10 |
| 0/- |
| 182 |
| 5 |
| 3 |
| 5 |
| 0 |
| 7 |
| 2 |
| 505 |
| - | -uh.StarzZz`- | Attacker | 15 | 2 | 1 | 0 | 13 | 0/- | 118 | 8 | 3 | 5 | 0 | 7 | 1 | 455 |
| - | tono | Attacker | 19 | 2 | 2 | 1 | 3 | 0/- | 248 | 7 | 7 | 2 | 0 | 2 | 0 | 442 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 22 | 22 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 20 | 21 | 21 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 92 | 95 | 97 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 73 | 79 | 99 | 1 | Occasional lag spikes | |
| super_rust | 30000 | - | - | 10 | 10 | 11 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| super_rust | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.89x. You helped keep the score under control with 20 mid returns and 2 clutch returns. You fought efficiently: 155-96 with a 1.61 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Godlike | Defender | Well played, this was a fantastic performance at 1.60x. Your defensive timing was good: 17 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| newut | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.34x. Your attacking play was strong, especially because you turned 17 grabs into 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.27x. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 15 grabs. I think survival was your main issue: 75-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| tono | Godlike | Attacker | Well played, this was a fantastic performance at 1.26x. Your flag work was one of your best areas, with 19 grabs producing 2 caps and 1 solo. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Dominating | Attacker | You had a positive match and your 1.16x rating backs that up. Your attacking runs had purpose, with 15 grabs leading to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |