Unreal HeavenThe home of 2v2 and 3v3 iCTF7 Jan 2026, 19:55
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 286 | 127 | 141 | 0 | 317 | 13.5 cm | 0.90 | 47% | 41% | 0:05 | |
| 198 | 93 | 133 | 0 | 318 | 58.3 cm | 0.70 | 41% | 29% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 61 | ||
| 66 | ||
| 49 | ||
| 44 |
| Killer | Victim | |
|---|---|---|
| 81 | ||
| 79 | ||
| 60 | ||
| 54 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 10 | 2 | 9 | 5 kills | |||
| 15 | 3 | 4 | 3 | 5 kills | |||
| 6 | 8 | 2 | 5 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v3 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 4-8 in favour of Blue Team.
The opening breakthrough came at 1:47 when Broken_Soul scored for Red Team. Blue Team created more scoring chances, converting 8 of the 12 captures. Momentum changed hands 1 time as the scoreline developed. 8 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:54, with -cide- finishing for Blue Team. That score set the closing shape of the match at 4-8.
-uh.StarzZz`- stood out as the main objective influence with 14 grabs, 2 captures, 13 returns, and an MVP score of 652. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 52 grabs, 18 pickups, 12 captures, 5 solos, 4 assists, 58 flag kills, 35 covers, 0 seals, 39 returns, 36 mid returns, 3 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 160 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 27 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 484 |
| 220 |
| 274 |
| 0 |
| 635 |
| 35.9 cm |
| 0.80 |
| 45% |
| 35% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 294 | 160 | 110 | 0 | 372 | 20.3 cm | 1.45 | 59% | 43% | 0:06 | |
| 263 | 114 | 110 | 0 | 332 | 46.0 cm | 1.04 | 51% | 34% | 1:37 | |
| 0 | 0 | 0 | 0 | 0 | - | 0 | 0% | 0% | 0:00 | |
| Team Total | 557 | 274 | 220 | 0 | 704 | 33.1 cm | 1.25 | 55% | 39% | 1:43 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 4 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 9 | 9 kills | |||||
| 3 | 6 kills | |||||
| 3 | 6 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 14 | 2 | 1 | 1 | 23 | 0/- | 0 | 2 | 4 | 12 | 0 | 13 | 1 | 652 | |
| -🇬🇧 | Attacker | 12 | 1 | 2 | 0 | 16 | 0/- | 0 | 5 | 17 | 11 | 0 | 12 | 1 | 604 | |
| -🇬🇧 | Attacker | 19 | 7 | 1 | 3 | 6 | 0/- | 0 | 8 | 11 | 3 | 0 | 4 | 1 | 490 | |
| -🇬🇧 | Attacker | 7 | 2 | 0 | 1 | 13 | 0/- | 0 | 3 | 3 | 10 | 0 | 10 | 0 | 434 | |
| -🇸🇪 | Defender | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 12 | 14 | 15 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 29 | 30 | 31 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 15 | 15 | 16 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.78x. Excellent flag running from you: 19 grabs became 7 caps and 3 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.73x. Excellent flag running from you: 14 grabs became 2 caps and 1 solo. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 1.69x rating shows it. Your attacking play was strong, especially because you turned 12 grabs into 1 cap. You fought efficiently: 160-110 with a 1.45 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You played a really good game here and your 1.29x rating shows it. Your flag work was one of your best areas, with 7 grabs producing 2 caps and 1 solo. I think survival was your main issue: 93-133 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Feeding | Defender | You had a rough game at 0.04x, so I think your goal should be to simplify and rebuild from safer plays. As a defender, you were involved, but earlier reads on incoming grabs and cleaner return positioning would lift your game. 0% efficiency points to too many low-value duels; wait for support or fight from stronger positions. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |