Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Nov 2026, 23:30
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 272 | 105 | 104 | 0 | 305 | 20.3 cm | 1.01 | 50% | 37% | 0:06 |
| -cide- | 199 | 78 | 92 | 0 | 287 | 46.0 cm | 0.85 | 46% | 27% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 14 | 2 | 2 | 4 kills | |||
| newut | 18 | 5 | 2 | 1 | 5 kills | ||
| Godddesss | 7 | 1 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Normal Weapons CTF took place on CTF-UH-RIFK-3v3 between Red and Blue Team, ending 7-8 in favour of Blue Team.
The opening breakthrough came at 0:13 when pho` scored for Red Team. Blue Team created more scoring chances, converting 8 of the 15 captures. Momentum changed hands 3 times as the scoreline developed. 7 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 8:23, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 7-8.
newut stood out as the main objective influence with 21 grabs, 3 captures, 8 returns, and an MVP score of 694. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 70 grabs, 20 pickups, 15 captures, 6 solos, 10 assists, 75 flag kills, 59 covers, 0 seals, 55 returns, 53 mid returns, 2 clutch returns, and 3 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 37% accuracy and 105 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 165 |
| 69 |
| 77 |
| 0 |
| 284 |
| - |
| 0.90 |
| 47% |
| 25% |
| 0:08 |
| Team Total | 636 | 252 | 273 | 0 | 876 | 33.1 cm | 0.92 | 48% | 30% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 242 | 94 | 73 | 0 | 333 | 36.0 cm | 1.29 | 56% | 29% | 0:09 |
| newutFB | 235 | 99 | 93 | 0 | 313 | - | 1.06 | 52% | 32% | 0:07 |
| -uh.StarzZz`- | 187 | 80 | 86 | 0 | 284 | 13.5 cm | 0.93 | 48% | 31% | 0:07 |
| Team Total | 664 | 273 | 252 | 0 | 930 | 24.7 cm | 1.08 | 52% | 31% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 5 |
| 1 |
| 4 kills |
| -cide- | 12 | 4 | 1 | 4 kills |
| -uh.StarzZz`- | 11 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 5 | 8 kills | ||||
| newut | 2 | 6 kills | ||||
| Godddesss | 1 | 6 kills | ||||
| pho` | 2 | 6 kills | ||||
| -cide- | 1 | 5 kills | ||||
| -uh.StarzZz`- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 21 | 3 | 2 | 1 | 9 | 0/- | 409 | 3 | 14 | 8 | 1 | 8 | 0 | 694 |
| - | pho` | Defender | 0 | 3 | 0 | 0 | 0 | 27/14 | 31 | 4 | 3 | 21 | 0 | 21 | 0 | 632 |
| - | _-=Pr3dazZz=- | Defender | 0 | 2 | 1 | 0 | 0 | 18/- | 102 | 3 | 15 | 13 | 0 | 14 | 0 | 611 |
| - | -cide- | Attacker | 19 | 2 | 3 | 1 | 7 | 0/- | 366 | 5 | 12 | 3 | 1 | 4 | 1 | 607 |
| - | -uh.StarzZz`- | Attacker | 16 | 3 | 2 | 2 | 8 | 0/- | 288 | 5 | 6 | 4 | 0 | 4 | 1 | 565 |
| - | Godddesss | Attacker | 14 | 2 | 2 | 2 | 6 | 0/- | 303 | 0 | 9 | 4 | 1 | 4 | 0 | 515 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 26 | 28 | 30 | 0 | Bumpy connection | |
| Godddesss | 25000 | 0 | 0Hz | 47 | 48 | 49 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 17 | 18 | 18 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 89 | 91 | 94 | 0 | Good connection | |
| _-=Pr3dazZz=- | 25000 | 498 | 498Hz | 14 | 14 | 15 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | Great game, this was a really strong performance from you at 2.52x. Your defensive timing was good: 21 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.StarzZz`- | Godlike | Attacker | Well played, this was a fantastic performance at 2.02x. Your grabs and running were a real strength, with 16 grabs turning into 3 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.81x. Your flag work was one of your best areas, with 19 grabs producing 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| newut | Dominating | Attacker | You played well and finished above your usual level at 1.12x. Excellent flag running from you: 21 grabs became 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| _-=Pr3dazZz=- | Stable | Defender | You were close to your usual level at 1.04x, with room to turn steady play into a bigger influence. You helped keep the score under control with 13 mid returns. You fought efficiently: 94-73 with a 1.29 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Godddesss | Struggling | Attacker | You had a quieter game than normal at 0.82x; I think the useful part is that your improvement target is visible. You looked dangerous whenever you got the flag, and 14 grabs led to 2 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |