Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Jul 2026, 18:13
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 296 | 115 | 101 | 0 | 308 | 13.5 cm | 1.14 | 53% | 38% | 0:06 |
| -cide- | 205 | 88 | 108 | 0 | 276 | 46.0 cm | 0.81 | 45% | 32% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 22 | 6 | 3 kills | ||||
| Zo-^ | 20 | 2 | 2 | 4 kills | |||
| _-=Pr3dazZz=- | 11 | 1 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 6-4 in favour of Red Team.
The opening breakthrough came at 0:30 when -cide- scored for Red Team. Red Team created more scoring chances, converting 6 of the 10 captures. Momentum changed hands 4 times as the scoreline developed. 5 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:29, with chroot@tossy3 finishing for Red Team on a solo run. That score set the closing shape of the match at 6-4.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 0 captures, 18 returns, and an MVP score of 642. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 73 grabs, 19 pickups, 10 captures, 4 solos, 5 assists, 81 flag kills, 40 covers, 0 seals, 62 returns, 52 mid returns, 10 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 39% accuracy and 119 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 28 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 2 close-save returns, also known as deleting someone else's highlight clip.
| 180 |
| 75 |
| 92 |
| 0 |
| 239 |
| - |
| 0.82 |
| 45% |
| 31% |
| 0:07 |
| Team Total | 681 | 278 | 301 | 0 | 823 | 29.7 cm | 0.92 | 48% | 34% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 234 | 119 | 97 | 0 | 302 | 46.0 cm | 1.23 | 55% | 39% | 0:06 |
| _-=Pr3dazZz=-FB | 202 | 87 | 85 | 0 | 299 | 36.0 cm | 1.02 | 51% | 32% | 0:07 |
| Zo-^ | 167 | 95 | 96 | 0 | 298 | - | 0.99 | 50% | 34% | 0:06 |
| Team Total | 603 | 301 | 278 | 0 | 899 | 41.0 cm | 1.08 | 52% | 35% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 1 |
| 1 |
| 4 kills |
| -cide- | 16 | 8 | 3 | 4 kills |
| -cide- | 12 | 3 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 2 | 6 kills | ||||
| Zo-^ | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 3 | 5 kills | ||||
| chroot@tossy3 | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| -cide- | 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 0 | 0 | 0 | 0 | 29/14 | 0 | 0 | 12 | 17 | 0 | 18 | 1 | 642 |
| - | -cide- | Attacker | 23 | 5 | 0 | 2 | 8 | 0/- | 271 | 5 | 2 | 6 | 0 | 8 | 2 | 627 |
| - | chroot@tossy3 | Attacker | 12 | 1 | 2 | 1 | 9 | 0/- | 329 | 1 | 8 | 6 | 0 | 7 | 1 | 619 |
| - | -cide- | Attacker | 19 | 2 | 1 | 1 | 12 | 0/- | 269 | 3 | 9 | 5 | 0 | 9 | 2 | 602 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 1 | 0 | 0 | 16/0 | 0 | 4 | 4 | 13 | 0 | 14 | 2 | 503 |
| - | Zo-^ | Attacker | 19 | 2 | 1 | 0 | 7 | 0/- | 131 | 6 | 5 | 5 | 0 | 6 | 2 | 458 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 18 | 20 | 0 | Minor variation | |
| chroot@tossy3 | 30000 | 300 | 0Hz | 30 | 31 | 33 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 21 | 23 | 25 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 18 | 19 | 19 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 35 | 40 | 54 | 1 | Occasional lag spikes | |
| -cide- | 30000 | 360 | 240Hz | 47 | 49 | 53 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.64x. You helped keep the score under control with 17 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.62x. Very strong flag running: you made 19 grabs count with 2 caps and 1 solo. 55% efficiency shows the fight selection was generally good. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.56x. Your attacking play was strong, especially because you turned 23 grabs into 5 caps and 2 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| chroot@tossy3 | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.33x. Very strong flag running: you made 12 grabs count with 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Zo-^ | Godlike | Attacker | You played a really good game here and your 1.29x rating shows it. You ran the flag well and gave your team end product: 2 caps from 19 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Dominating | Defender | I think you can take confidence from this one; you played above expectation at 1.25x. Your defensive timing was good: 13 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |