16 Dec 2025, 20:27
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 278 | 104 | 116 | 0 | 319 | 13.5 cm | 0.90 | 47% | 34% | 0:05 | |
| 224 | 105 | 112 | 0 | 370 | - | 0.94 | 48% | 29% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 30 | 16 | 7 | 3 | 5 kills | |||
| 15 | 4 | 2 | 2 | 5 kills | |||
| 17 | 4 | 1 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v2 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 4-10 in favour of Blue Team.
The opening breakthrough came at 1:08 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 10 of the 14 captures. Momentum changed hands 2 times as the scoreline developed. 7 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:12, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 4-10.
-cide- stood out as the main objective influence with 32 grabs, 7 captures, 23 returns, and an MVP score of 1095. -cide- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 76 grabs, 34 pickups, 14 captures, 6 solos, 9 assists, 96 flag kills, 60 covers, 5 seals, 62 returns, 0 mid returns, 6 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 35% accuracy and 252 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 42 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 99 |
| 52 |
| 122 |
| 0 |
| 227 |
| - |
| 0.43 |
| 30% |
| 26% |
| 0:05 |
| Team Total | 601 | 261 | 350 | 0 | 916 | 13.5 cm | 0.75 | 43% | 30% | 0:17 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 599 | 252 | 173 | 0 | 720 | 46.0 cm | 1.46 | 59% | 35% | 0:15 | |
| 210 | 98 | 88 | 0 | 289 | 36.0 cm | 1.11 | 53% | 34% | 0:07 | |
| Team Total | 809 | 350 | 261 | 0 | 1009 | 41.0 cm | 1.34 | 57% | 35% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 4 |
| 2 |
| 2 |
| 5 kills |
| 7 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 7 | 12 kills | |||||
| 4 | 9 kills | |||||
| 2 | 6 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇫🇷 | Attacker | 32 | 7 | 4 | 4 | 33 | 0/- | 0 | 10 | 30 | 0 | 0 | 23 | 4 | 1095 | |
| -🇬🇧 | Attacker | 13 | 3 | 2 | 1 | 9 | 0/- | 0 | 9 | 18 | 0 | 0 | 4 | 0 | 433 | |
| -🇬🇧 | Attacker | 10 | 3 | 0 | 1 | 27 | 0/- | 0 | 7 | 6 | 0 | 0 | 14 | 2 | 425 | |
| -🇧🇪 | Attacker | 13 | 1 | 1 | 0 | 19 | 0/- | 0 | 3 | 3 | 0 | 0 | 14 | 0 | 362 | |
| -🇩🇪 | Attacker | 8 | 0 | 2 | 0 | 8 | 0/- | 0 | 5 | 3 | 0 | 0 | 7 | 0 | 201 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 13 | 14 | 17 | 0 | Sawtooth variation | ||
| 30000 | - | - | 16 | 18 | 19 | 0 | Minor variation | ||
| 30000 | - | - | 37 | 39 | 43 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 17 | 23 | 28 | 1 | Occasional lag spikes | ||
| 30000 | 498 | 498Hz | 8 | 9 | 9 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 3.33x. You looked dangerous whenever you got the flag, and 32 grabs led to 7 caps and 4 solos. You fought efficiently: 252-173 with a 1.46 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.35x. You looked dangerous whenever you got the flag, and 10 grabs led to 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.24x. Your grabs and running were a real strength, with 13 grabs turning into 3 caps and 1 solo. The support share was meaningful at 34%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | You had a positive match and your 1.14x rating backs that up. Your attacking play was strong, especially because you turned 13 grabs into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Feeding | Attacker | You had a rough game at 0.71x, so I think your goal should be to simplify and rebuild from safer plays. 8 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 52-122 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
