Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Nov 2025, 01:48
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 227 | 75 | 82 | 0 | 289 | 58.3 cm | 0.91 | 48% | 28% | 0:08 |
| pho`FB | 189 | 78 | 95 | 0 | 209 | 20.3 cm | 0.82 | 45% | 39% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 10 | 2 | 3 kills | ||||
| localhero | 9 | 4 | 1 | 1 | 5 kills | ||
| ownage | 18 | 4 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 3-2 in favour of Red Team.
The opening breakthrough came at 2:51 when localhero scored for Red Team. Red Team created more scoring chances, converting 3 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 9:15, with pho` finishing for Red Team on a solo run. That score set the closing shape of the match at 3-2.
Broken_Soul stood out as the main objective influence with 0 grabs, 1 capture, 16 returns, and an MVP score of 573. Broken_Soul made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 68 grabs, 23 pickups, 5 captures, 1 solos, 5 assists, 86 flag kills, 25 covers, 0 seals, 63 returns, 58 mid returns, 5 clutch returns, and 0 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 40% accuracy and 100 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Broken_Soul produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| localhero | 166 | 83 | 81 | 0 | 244 | - | 1.02 | 51% | 34% | 0:08 |
| Team Total | 582 | 236 | 258 | 0 | 742 | 39.3 cm | 0.91 | 48% | 33% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)jmoney | 205 | 93 | 80 | 0 | 256 | - | 1.16 | 54% | 36% | 0:08 |
| ownage | 183 | 100 | 72 | 0 | 253 | - | 1.39 | 58% | 40% | 0:09 |
| _-=Pr3dazZz=- | 131 | 65 | 84 | 0 | 286 | 36.0 cm | 0.77 | 44% | 29% | 0:07 |
| Team Total | 519 | 258 | 236 | 0 | 795 | 36.0 cm | 1.09 | 52% | 35% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 4 |
| 1 |
| 5 kills |
| Broken_Soul | 7 | 2 | 2 | 4 kills |
| (FT)jmoney | 11 | 7 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 2 | 8 kills | ||||
| localhero | 1 | 6 kills | ||||
| ownage | 3 | 5 kills | ||||
| pho` | 1 | 5 kills | ||||
| Broken_Soul | 2 | 5 kills | ||||
| (FT)jmoney | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Defender | 0 | 1 | 1 | 0 | 0 | 19/5 | 1 | 2 | 5 | 15 | 0 | 16 | 3 | 573 |
| - | pho` | Attacker | 13 | 1 | 1 | 0 | 19 | 0/- | 78 | 4 | 2 | 12 | 0 | 14 | 1 | 522 |
| - | localhero | Attacker | 18 | 1 | 1 | 0 | 8 | 0/- | 221 | 6 | 5 | 3 | 0 | 5 | 1 | 475 |
| - | (FT)jmoney | Attacker | 14 | 1 | 1 | 1 | 15 | 0/- | 163 | 3 | 3 | 9 | 0 | 9 | 0 | 472 |
| - | ownage | Attacker | 17 | 1 | 0 | 0 | 12 | 0/- | 1 | 5 | 9 | 11 | 0 | 11 | 0 | 343 |
| - | _-=Pr3dazZz=- | Attacker | 6 | 0 | 1 | 0 | 13 | 0/- | 36 | 3 | 1 | 8 | 0 | 8 | 0 | 272 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 13 | 14 | 15 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| localhero | 30000 | - | - | 22 | 22 | 22 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 9 | 10 | 0 | Good connection | |
| ownage | 30000 | - | - | 96 | 98 | 100 | 0 | Good connection | |
| (FT)jmoney | 30000 | - | - | 103 | 105 | 122 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Broken_Soul | Godlike | Defender | You played a really good game here and your 1.60x rating shows it. Your defensive timing was good: 15 mid returns and 3 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| (FT)jmoney | Godlike | Attacker | Well played, this was a fantastic performance at 1.46x. Excellent flag running from you: 14 grabs became 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Attacker | You put together a top-level game here and finished at 1.25x. Your attacking runs had purpose, with 13 grabs leading to 1 cap. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| localhero | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.25x. You ran the flag well and gave your team end product: 1 cap from 18 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| ownage | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.18x. You looked dangerous whenever you got the flag, and 17 grabs led to 1 cap. You fought efficiently: 100-72 with a 1.39 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Struggling | Attacker | You had a quieter game than normal at 0.86x; I think the useful part is that your improvement target is visible. You were active on attack with 6 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 65-84 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |