Unreal HeavenThe home of 2v2 and 3v3 iCTF13 Aug 2025, 23:50
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 245 | 95 | 95 | 0 | 305 | 46.0 cm | 1.00 | 50% | 31% | 0:06 |
| _-=Pr3dazZz=-FB | 228 | 97 | 76 | 0 | 311 | 36.0 cm | 1.28 | 56% | 33% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 11 | 4 | 1 | 4 kills | |||
| -cide- | 20 | 3 | 1 | 2 | 5 kills | ||
| newut | 10 | 8 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 8-5 in favour of Red Team.
The opening breakthrough came at 0:18 when -cide- scored for Red Team. Red Team created more scoring chances, converting 8 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 9:33, with -cide- finishing for Blue Team. That score set the closing shape of the match at 8-5.
-cide- stood out as the main objective influence with 15 grabs, 7 captures, 5 returns, and an MVP score of 777. PeRcH72 made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 56 grabs, 39 pickups, 13 captures, 0 solos, 14 assists, 82 flag kills, 46 covers, 0 seals, 43 returns, 36 mid returns, 7 clutch returns, and 1 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 33% accuracy and 97 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 27 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: PeRcH72 logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| PeRcH72 |
| 210 |
| 66 |
| 88 |
| 0 |
| 270 |
| 20.3 cm |
| 0.75 |
| 43% |
| 24% |
| 0:07 |
| Team Total | 683 | 258 | 259 | 0 | 886 | 34.1 cm | 1.00 | 50% | 30% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 216 | 104 | 84 | 0 | 318 | - | 1.24 | 55% | 33% | 0:07 |
| -uh.StarzZz`- | 191 | 87 | 84 | 0 | 301 | 13.5 cm | 1.04 | 51% | 29% | 0:07 |
| -cide- | 162 | 68 | 90 | 0 | 327 | 46.0 cm | 0.76 | 43% | 22% | 0:07 |
| Team Total | 569 | 259 | 258 | 0 | 946 | 29.7 cm | 1.00 | 50% | 28% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 1 |
| 1 |
| 5 kills |
| -uh.StarzZz`- | 13 | 3 | 2 | 4 kills |
| -cide- | 11 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 1 | 8 kills | ||||
| -cide- | 3 | 6 kills | ||||
| newut | 2 | 6 kills | ||||
| PeRcH72 | 1 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 15 | 7 | 1 | 0 | 11 | 0/- | 490 | 12 | 11 | 4 | 0 | 5 | 1 | 777 |
| - | PeRcH72 | Attacker | 13 | 1 | 6 | 0 | 14 | 0/- | 285 | 5 | 7 | 4 | 1 | 5 | 3 | 612 |
| - | newut | Attacker | 12 | 3 | 1 | 0 | 13 | 0/- | 214 | 9 | 6 | 6 | 0 | 7 | 1 | 543 |
| - | -uh.StarzZz`- | Attacker | 11 | 1 | 4 | 0 | 13 | 0/- | 217 | 5 | 8 | 5 | 0 | 6 | 0 | 507 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 1 | 0 | 0 | 18/5 | 25 | 2 | 12 | 11 | 0 | 13 | 0 | 495 |
| - | -cide- | Attacker | 5 | 1 | 1 | 0 | 13 | 0/- | 69 | 6 | 2 | 6 | 0 | 7 | 2 | 411 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 22 | 23 | 25 | 0 | Minor variation | |
| PeRcH72 | 30000 | - | - | 22 | 23 | 24 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 14 | 16 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 14 | 16 | 30 | 1 | Occasional lag spikes | |
| newut | 30000 | 0 | 240Hz | 93 | 169 | 1732 | 1 | Occasional lag spikes | |
| -cide- | 30000 | 360 | 240Hz | 18 | 19 | 21 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.88x. Your grabs and running were a real strength, with 15 grabs turning into 7 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| PeRcH72 | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.51x. Excellent flag running from you: 13 grabs became 1 cap. I think survival was your main issue: 66-88 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| newut | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.38x. Excellent flag running from you: 12 grabs became 3 caps. 55% efficiency shows the fight selection was generally good. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.31x. Your defensive timing was good: 11 mid returns cut off runs at important moments. You fought efficiently: 97-76 with a 1.28 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.22x rating. You carried real threat on attack, turning 11 grabs into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Stable | Attacker | I think you had a steady game at 1.08x; one or two stronger moments would lift it nicely. You gave the enemy defence problems and backed it up with 1 cap from 5 grabs. I think survival was your main issue: 68-90 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |