Unreal HeavenThe home of 2v2 and 3v3 iCTF14 Jul 2026, 19:40
The Contact of the Mind
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| lisa_needs_bracesFB | 52 | 53 | 38 | 1 | 165 | - | 1.39 | 58% | 32% | 0:30 |
| chroot@tossy3 | 50 | 53 | 41 | 3 | 146 | - | 1.29 | 55% | 36% | 0:14 |
| pho` | 24 | 26 | 29 | 2 | 74 | 20.3 cm | 0.90 | 46% | 35% | 0:10 |
| -cide- | 13 | 13 | 19 | 0 | 67 | 46.0 cm | 0.68 | 41% | 19% | 0:16 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| lisa_needs_braces | 4 | 1 | 1 | 4 kills | |||
| chroot@tossy3 | 6 | 2 kills | |||||
| pho` | 1 | 2 kills | |||||
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-1on1-Contact-V2.unr, with 4 active players recorded in the report.
lisa_needs_braces produced the strongest overall performance, finishing with 52 score, 53 kills, and 58% efficiency.
chroot@tossy3 led the fragging pace with 53 kills.
chroot@tossy3 posted the best accuracy at 36%.
Community desk: -cide- appeared, so UH Equinox has reopened the imaslut file. Non-CTF match or not, the paperwork follows him.
The final table reflects the players who converted pressure most consistently across the match.
| 2 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| lisa_needs_braces | 2 | 5 kills | ||||
| chroot@tossy3 | 1 | 5 kills | ||||
| pho` | 4 kills | |||||
| -cide- | 3 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| lisa_needs_braces | 20000 | - | - | 115 | 117 | 118 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 75 | 78 | 88 | 0 | Bumpy connection | |
| chroot@tossy3 | 30000 | 300 | 0Hz | 32 | 33 | 34 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 47 | 47 | 48 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| lisa_needs_braces | Godlike | Combat | You played a really good game here and your 1.36x rating shows it. You gave your team a solid score base and avoided turning it into a messy trade game. Your 53-38 scoreline gave you a 1.39 K/D, which shows you were getting more value from your lives than the enemy. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| chroot@tossy3 | Dominating | Combat | You gave your team a strong contribution and finished at 1.20x. You gave your team a solid score base and avoided turning it into a messy trade game. 3 suicides hurt your match value, because in DM/TDM every free death makes control harder to hold. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| pho` | Feeding | Combat | This was a hard outing for you at 0.71x; treat it as a reset point, not a verdict on your ability. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. Nothing was wildly out of line, but improving fight selection and timing around armour, belt, or key weapons would make you harder to control. Next focus: choose fewer isolated fights and use sound, spawn timing, and item control to make the next duel easier. |
| -cide- | Feeding | Combat | You had a tough match at 0.64x, well below your usual level, but I think it is fixable. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. You were close to an even combat game; the next gain is cleaner positioning before the fight starts. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |