Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Dec 2025, 00:05
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 338 | 134 | 99 | 0 | 339 | - | 1.35 | 58% | 39% | 0:06 | |
| 301 | 95 | 100 | 0 | 335 | 46.0 cm | 0.95 | 49% | 28% | 0:06 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 66 | ||
| 68 | ||
| 58 | ||
| 37 |
| Killer | Victim | |
|---|---|---|
| 38 | ||
| 51 | ||
| 61 | ||
| 49 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 13 | 6 | 5 | 4 kills | ||||
| 20 | 11 | 4 | 2 | 5 kills | |||
| 10 | 4 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 10-4 in favour of Red Team.
The opening breakthrough came at 0:23 when Broken_Soul scored for Blue Team. Red Team created more scoring chances, converting 10 of the 14 captures. Momentum changed hands 1 time as the scoreline developed. 10 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:42, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 10-4.
-cide- stood out as the main objective influence with 18 grabs, 9 captures, 7 returns, and an MVP score of 1106. localhero made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 55 grabs, 35 pickups, 14 captures, 5 solos, 4 assists, 76 flag kills, 38 covers, 0 seals, 40 returns, 34 mid returns, 6 clutch returns, and 0 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 39% accuracy and 134 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 32 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: localhero produced 5 close-save returns, also known as deleting someone else's highlight clip.
| 639 |
| 229 |
| 199 |
| 0 |
| 674 |
| 46.0 cm |
| 1.15 |
| 54% |
| 34% |
| 0:14 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 254 | 89 | 124 | 0 | 321 | 58.3 cm | 0.72 | 42% | 28% | 0:05 | |
| 228 | 110 | 105 | 0 | 340 | 13.5 cm | 1.05 | 51% | 34% | 0:06 | |
| Team Total | 482 | 199 | 229 | 0 | 661 | 35.9 cm | 0.87 | 46% | 31% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 6 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 8 kills | |||||
| 4 | 7 kills | |||||
| 1 | 7 kills | |||||
| 1 | 6 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 18 | 9 | 1 | 5 | 14 | 0/- | 770 | 14 | 7 | 5 | 0 | 7 | 0 | 1106 | |
| -🇬🇧 | Attacker | 13 | 1 | 2 | 0 | 21 | 0/- | 230 | 6 | 18 | 9 | 0 | 12 | 5 | 926 | |
| -🇬🇧 | Attacker | 10 | 4 | 0 | 0 | 21 | 0/- | 275 | 11 | 1 | 11 | 0 | 12 | 1 | 726 | |
| -🇬🇧 | Attacker | 14 | 0 | 1 | 0 | 20 | 0/- | 125 | 4 | 12 | 9 | 0 | 9 | 0 | 503 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 360 | 240Hz | 24 | 26 | 27 | 0 | Minor variation | ||
| 30000 | - | - | 20 | 21 | 21 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 11 | 36 | 527 | 0 | Variable ping | ||
| 30000 | - | - | 13 | 14 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.01x. Your grabs and running were a real strength, with 18 grabs turning into 9 caps and 5 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.90x. You ran the flag well and gave your team end product: 1 cap from 13 grabs. You fought efficiently: 134-99 with a 1.35 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.45x. You ran the flag well and gave your team end product: 4 caps from 10 grabs. I think survival was your main issue: 89-124 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | I think this was a good step up from your normal game, with a 1.15x rating. You were active on attack with 14 grabs; I think your next step is turning more of those into safe runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |