12 Jul 2026, 14:58
Deck16][
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 50 | 50 | 20 | 0 | 129 | 20.3 cm | 2.50 | 71% | 39% | 0:18 |
| M0struoso | 34 | 35 | 20 | 1 | 96 | - | 1.75 | 63% | 36% | 0:18 |
| Stealth | 28 | 28 | 23 | 0 | 65 | 82.4 cm | 1.22 | 55% | 43% | 0:10 |
| chroot@tossy3 | 27 | 27 | 33 | 0 | 105 | - | 0.82 | 45% | 26% | 0:11 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| M0struoso | 3 | 2 kills | |||||
| pho` | 6 | 1 | 3 kills | ||||
| Stealth | 5 | 1 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-Deck16][.unr, with 6 active players recorded in the report.
pho` produced the strongest overall performance, finishing with 50 score, 50 kills, and 71% efficiency.
pho` led the fragging pace with 50 kills.
Stealth posted the best accuracy at 43%.
Community desk: pho` brought pug-bot-captain energy to a combat report, probably still trying to draft a team out of pure habit.
Stealth hit 43% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| 13 |
| 13 |
| 35 |
| 0 |
| 98 |
| - |
| 0.37 |
| 27% |
| 13% |
| 0:10 |
| BenjyFB | 11 | 12 | 34 | 1 | 92 | - | 0.35 | 26% | 13% | 0:10 |
| 2 |
| 2 kills |
| Benjy | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| M0struoso | 2 | 8 kills | ||||
| pho` | 4 | 7 kills | ||||
| Stealth | 1 | 7 kills | ||||
| chroot@tossy3 | 1 | 5 kills | ||||
| Benjy | 3 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Benjy | 20000 | - | - | 38 | 43 | 47 | 0 | Variable ping | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | |
| chroot@tossy3 | 30000 | 300 | 0Hz | 32 | 33 | 34 | 0 | Good connection | |
| M0struoso | 20000 | - | - | 41 | 43 | 45 | 0 | Minor variation | |
| Benjy | 20000 | - | - | 42 | 48 | 57 | 0 | Rhythmic fluctuation | |
| Stealth | 20000 | - | - | 49 | 49 | 51 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Combat | You put together a top-level game here and finished at 1.87x. Your fighting was efficient and useful: you kept winning duels without giving too many lives back. 71% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| M0struoso | Dominating | Combat | You played well and finished above your usual level at 1.24x. You played the fragging side well here, putting pressure on the enemy while keeping your own deaths under control. 63% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| Stealth | Dominating | Combat | You played well and finished above your usual level at 1.14x. Your score and survival worked together well, which is exactly what helps in DM/TDM. 43% accuracy was a real positive, so keep using positions where your aim can decide the fight quickly. Next focus: look for stronger areas to hold, because good positioning makes the frags easier and the deaths cheaper to avoid. |
| chroot@tossy3 | Struggling | Combat | You were below your usual level at 0.76x, so cleaner decisions and timing will matter most for you. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. Nothing was wildly out of line, but improving fight selection and timing around armour, belt, or key weapons would make you harder to control. Next focus: choose fewer isolated fights and use sound, spawn timing, and item control to make the next duel easier. |
| Benjy | Feeding | Combat | This was a hard outing for you at 0.47x; treat it as a reset point, not a verdict on your ability. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 27% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |
| Benjy | Feeding | Combat | This was a hard outing for you at 0.40x; treat it as a reset point, not a verdict on your ability. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. 26% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |