Unreal HeavenThe home of 2v2 and 3v3 iCTF7 Sept 2025, 20:09
CTF-Hatos
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 297 | 124 | 94 | 0 | 344 | - | 1.32 | 57% | 38% | 0:07 | |
| 244 | 79 | 100 | 0 | 258 | 46.0 cm | 0.79 | 44% | 31% | 0:06 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 65 | ||
| 59 | ||
| 34 | ||
| 45 |
| Killer | Victim | |
|---|---|---|
| 45 | ||
| 46 | ||
| 49 | ||
| 54 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 9 | 2 | 2 | 5 kills | |||
| 18 | 4 | 1 | 1 | 5 kills | |||
| 12 | 4 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hatos between Red and Blue Team, ending 8-1 in favour of Red Team.
The opening breakthrough came at 1:22 when -cide- scored for Red Team. Red Team created more scoring chances, converting 8 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:07, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 8-1.
ownage stood out as the main objective influence with 17 grabs, 4 captures, 12 returns, and an MVP score of 946. localhero made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 54 grabs, 26 pickups, 9 captures, 3 solos, 5 assists, 71 flag kills, 23 covers, 0 seals, 45 returns, 37 mid returns, 8 clutch returns, and 0 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 38% accuracy and 124 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: localhero produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 541 |
| 203 |
| 194 |
| 0 |
| 602 |
| 46.0 cm |
| 1.05 |
| 51% |
| 35% |
| 0:14 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 233 | 91 | 99 | 0 | 269 | 36.0 cm | 0.92 | 48% | 36% | 0:06 | |
| 227 | 103 | 104 | 0 | 274 | - | 0.99 | 50% | 38% | 0:06 | |
| Team Total | 460 | 194 | 203 | 0 | 543 | 36.0 cm | 0.96 | 49% | 37% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 3 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 8 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇺🇸 | Attacker | 17 | 4 | 2 | 1 | 14 | 0/- | 428 | 10 | 9 | 10 | 0 | 12 | 2 | 946 | |
| -🇩🇪 | Attacker | 12 | 4 | 3 | 1 | 13 | 0/- | 372 | 13 | 10 | 11 | 0 | 12 | 1 | 839 | |
| -🇬🇧 | Attacker | 10 | 1 | 0 | 1 | 23 | 0/- | 67 | 2 | 2 | 8 | 0 | 10 | 2 | 498 | |
| -🇬🇧 |
| Attacker |
| 15 |
| 0 |
| 0 |
| 0 |
| 21 |
| 0/- |
| 33 |
| 1 |
| 2 |
| 8 |
| 0 |
| 11 |
| 3 |
| 487 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 22 | 23 | 24 | 0 | Good connection | ||
| 30000 | - | - | 107 | 109 | 111 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 10 | 10 | 10 | 0 | Good connection | ||
| 30000 | - | - | 21 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.88x. Your grabs and running were a real strength, with 17 grabs turning into 4 caps and 1 solo. You fought efficiently: 124-94 with a 1.32 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.72x. Very strong flag running: you made 12 grabs count with 4 caps and 1 solo. I think survival was your main issue: 79-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.31x. You were active on attack with 15 grabs; I think your next step is turning more of those into safe runs. You did make some good returns, and those stops helped your team stay in the game. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. | |
| Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.24x. Your grabs and running were a real strength, with 10 grabs turning into 1 cap and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |