Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Jun 2026, 17:05
Deck16][
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^FB | 41 | 41 | 29 | 0 | 113 | - | 1.41 | 59% | 36% | 0:22 |
| Broken_Soul | 26 | 26 | 39 | 0 | 104 | 58.3 cm | 0.67 | 40% | 25% | 0:16 |
| Lock | 4 | 4 | 3 | 0 | 10 | - | 1.33 | 57% | 40% | 0:14 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Zo-^ | 2 | 2 kills | |||||
| Broken_Soul | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Zo-^ |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-Deck16][.unr, with 3 active players recorded in the report.
Zo-^ produced the strongest overall performance, finishing with 41 score, 41 kills, and 59% efficiency.
Zo-^ led the fragging pace with 41 kills.
Lock posted the best accuracy at 40%.
Banter read: Zo-^ made the table look personal with 41 score and 59% efficiency.
Lock hit 40% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| 4 kills |
| Broken_Soul | 4 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 25000 | 320 | 0Hz | 40 | 45 | 68 | 1 | Occasional lag spikes | |
| Lock | 20000 | - | - | 30 | 30 | 30 | 0 | Limited ping data | |
| Broken_Soul | 20000 | - | - | 20 | 28 | 101 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Zo-^ | Godlike | Combat | This was excellent work from you, with your match rating landing at 1.55x. You gave your team a solid score base and avoided turning it into a messy trade game. Your 41-29 scoreline gave you a 1.41 K/D, which shows you were getting more value from your lives than the enemy. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| Broken_Soul | Struggling | Combat | You dipped below your usual level at 0.84x, but I think there are clear areas you can tighten next match. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. The 26-39 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |
| Lock | Feeding | Combat | This was a hard outing for you at 0.60x; treat it as a reset point, not a verdict on your ability. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 40% accuracy was a real positive, so keep using positions where your aim can decide the fight quickly. Next focus: look for stronger areas to hold, because good positioning makes the frags easier and the deaths cheaper to avoid. |