Unreal HeavenThe home of 2v2 and 3v3 iCTF23 Nov 2025, 23:03
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 416 | 130 | 99 | 0 | 296 | 20.3 cm | 1.31 | 57% | 44% | 0:06 | |
| 319 | 84 | 113 | 0 | 351 | 58.3 cm | 0.74 | 43% | 30% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 13 | 5 | 2 | 2 | 5 kills | |||
| 23 | 7 | 1 | 1 | 5 kills | |||
| 12 | 4 | 2 | 4 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 12-5 in favour of Red Team.
The opening breakthrough came at 1:01 when pho` scored for Red Team. Red Team created more scoring chances, converting 12 of the 17 captures. The scoring pattern stayed relatively stable once the first lead was established. 14 captures were completed solo.
The final capture arrived at 9:51, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 12-5.
pho` stood out as the main objective influence with 16 grabs, 6 captures, 23 returns, and an MVP score of 1344. Broken_Soul made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 76 grabs, 33 pickups, 17 captures, 9 solos, 3 assists, 92 flag kills, 35 covers, 0 seals, 58 returns, 44 mid returns, 14 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 130 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Broken_Soul produced 5 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 735 |
| 214 |
| 212 |
| 0 |
| 647 |
| 39.3 cm |
| 1.01 |
| 50% |
| 37% |
| 0:13 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 278 | 113 | 104 | 0 | 396 | 13.5 cm | 1.09 | 52% | 34% | 0:06 | |
| 261 | 99 | 110 | 0 | 483 | 36.0 cm | 0.90 | 47% | 29% | 0:05 | |
| Team Total | 539 | 212 | 214 | 0 | 879 | 24.7 cm | 0.99 | 50% | 31% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 4 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 1 | 11 kills | ||||
| 6 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 16 | 6 | 1 | 4 | 33 | 0/- | 551 | 10 | 12 | 19 | 0 | 23 | 3 | 1344 | |
| -🇬🇧 | Attacker | 20 | 6 | 1 | 4 | 18 | 0/- | 649 | 7 | 7 | 8 | 0 | 12 | 5 | 1241 | |
| -🇬🇧 | Attacker | 28 | 4 | 1 | 1 | 20 | 0/- | 405 | 6 | 9 | 6 | 0 | 8 | 2 | 857 | |
| -🇬🇧 |
| Attacker |
| 12 |
| 1 |
| 0 |
| 0 |
| 21 |
| 0/- |
| 95 |
| 10 |
| 7 |
| 11 |
| 0 |
| 15 |
| 4 |
| 711 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 12 | 13 | 15 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 7 | 8 | 9 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.13x. Your attacking play was strong, especially because you turned 16 grabs into 6 caps and 4 solos. You fought efficiently: 130-99 with a 1.31 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.92x. Very strong flag running: you made 20 grabs count with 6 caps and 4 solos. I think survival was your main issue: 84-113 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.48x. Very strong flag running: you made 28 grabs count with 4 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.28x. Your flag work was one of your best areas, with 12 grabs producing 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |