Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Jun 2026, 22:45
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 268 | 129 | 92 | 0 | 267 | - | 1.40 | 58% | 48% | 0:07 |
| -uh.Pr3DazZz | 171 | 70 | 86 | 0 | 233 | - | 0.81 | 45% | 32% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 20 | 8 | 4 | 3 | 5 kills | ||
| pho` | 17 | 10 | 1 | 4 kills | |||
| -uh.Pr3DazZz | 9 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 3-12 in favour of Blue Team.
The opening breakthrough came at 1:03 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 12 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:43, with pho` finishing for Blue Team. That score set the closing shape of the match at 3-12.
-uh.StarzZz`- stood out as the main objective influence with 17 grabs, 5 captures, 5 returns, and an MVP score of 932. pho` made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 57 grabs, 37 pickups, 15 captures, 2 solos, 13 assists, 79 flag kills, 49 covers, 0 seals, 42 returns, 35 mid returns, 7 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 48% accuracy and 129 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: pho` produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 157 |
| 88 |
| 88 |
| 0 |
| 252 |
| - |
| 1.00 |
| 50% |
| 35% |
| 0:07 |
| Team Total | 596 | 287 | 266 | 0 | 752 | - | 1.08 | 52% | 39% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 282 | 116 | 97 | 0 | 269 | 20.3 cm | 1.20 | 54% | 43% | 0:06 |
| -uh.StarzZz`- | 231 | 81 | 98 | 0 | 229 | 13.5 cm | 0.83 | 45% | 37% | 0:06 |
| -cide- | 199 | 69 | 92 | 0 | 217 | 46.0 cm | 0.75 | 43% | 32% | 0:07 |
| Team Total | 712 | 266 | 287 | 0 | 715 | 26.6 cm | 0.93 | 48% | 38% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 3 |
| 2 |
| 1 |
| 5 kills |
| -uh.StarzZz`- | 10 | 4 | 1 | 4 kills |
| -cide- | 11 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 5 | 8 kills | ||||
| pho` | 4 | 6 kills | ||||
| -uh.Pr3DazZz | 2 | 6 kills | ||||
| newut | 1 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 17 | 5 | 5 | 1 | 7 | 0/- | 666 | 10 | 10 | 5 | 0 | 5 | 1 | 932 |
| - | -cide- | Attacker | 12 | 5 | 4 | 1 | 8 | 0/- | 457 | 13 | 1 | 4 | 0 | 5 | 1 | 750 |
| - | pho` | Defender | 0 | 2 | 2 | 0 | 0 | 19/5 | 78 | 5 | 16 | 11 | 0 | 15 | 3 | 683 |
| - |
| Defender |
| 0 |
| 1 |
| 0 |
| 0 |
| 0 |
| 25/6 |
| 69 |
| 2 |
| 9 |
| 9 |
| 0 |
| 9 |
| 0 |
| 517 |
| - | -uh.Pr3DazZz | Attacker | 14 | 2 | 1 | 0 | 14 | 0/- | 134 | 4 | 5 | 4 | 0 | 5 | 0 | 373 |
| - | newut | Attacker | 14 | 0 | 1 | 0 | 6 | 0/- | 97 | 3 | 8 | 2 | 0 | 3 | 2 | 348 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 91 | 94 | 98 | 0 | Minor variation | |
| saxon | 30000 | - | - | 10 | 10 | 10 | 0 | Good connection | |
| -uh.Pr3DazZz | 30000 | - | - | 18 | 18 | 18 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 26 | 28 | 30 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.75x. Your attacking runs had purpose, with 17 grabs leading to 5 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Defender | Well played, this was a fantastic performance at 1.63x. You helped keep the score under control with 11 mid returns and 3 clutch returns. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| saxon | Godlike | Defender | Great game, this was a really strong performance from you at 1.61x. As a defender, your standout work was stopping danger before it became a cap: 9 mid returns. You fought efficiently: 129-92 with a 1.40 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.58x. You gave the enemy defence problems and backed it up with 5 caps and 1 solo from 12 grabs. I think survival was your main issue: 69-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.Pr3DazZz | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.12x. You carried real threat on attack, turning 14 grabs into 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Stable | Attacker | You played around your normal level at 0.98x, so your focus should be small improvements rather than a full reset. You kept looking for the flag with 14 grabs; now the aim is cleaner routes and better timing with cover. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |