Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Aug 2025, 19:12
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| =oZ`Mac= | 168 | 113 | 63 | 0 | 332 | - | 1.79 | 64% | 34% | 0:10 |
| -cide- | 143 | 103 | 90 | 0 | 310 | 46.0 cm | 1.14 | 53% | 33% | 0:07 |
| eXtr3mePT |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| =oZ`Mac= | 17 | 6 | 1 | 5 kills | |||
| localhero | 16 | 3 | 3 | 5 kills | |||
| Broken_Soul | 6 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 0-8 in favour of Blue Team.
The opening breakthrough came at 5:32 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 8:47, with Broken_Soul finishing for Blue Team on a solo run. That score set the closing shape of the match at 0-8.
Broken_Soul stood out as the main objective influence with 11 grabs, 5 captures, 2 returns, and an MVP score of 635. =oZ`Mac= made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 38 grabs, 14 pickups, 8 captures, 3 solos, 7 assists, 44 flag kills, 18 covers, 0 seals, 30 returns, 29 mid returns, 1 clutch returns, and 0 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 35% accuracy and 111 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 12 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: -cide- finished with 39 lama score from 103 kills and 32 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 9 |
| 5 |
| 83 |
| 0 |
| 77 |
| - |
| 0.06 |
| 6% |
| 6% |
| 0:07 |
| Team Total | 320 | 221 | 236 | 0 | 719 | 46.0 cm | 0.94 | 48% | 31% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localheroFB | 225 | 111 | 54 | 0 | 317 | - | 2.06 | 67% | 35% | 0:12 |
| _-=Pr3dazZz=- | 150 | 74 | 81 | 0 | 241 | 36.0 cm | 0.91 | 48% | 31% | 0:08 |
| Broken_Soul | 148 | 51 | 86 | 0 | 215 | 58.3 cm | 0.59 | 37% | 24% | 0:07 |
| Team Total | 523 | 236 | 221 | 0 | 773 | 47.1 cm | 1.07 | 52% | 31% | 0:28 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 8 |
| 1 |
| 5 kills |
| _-=Pr3dazZz=- | 10 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| =oZ`Mac= | 2 | 1 | 14 kills | |||
| localhero | 6 | 1 | 12 kills | |||
| Broken_Soul | 1 | 6 kills | ||||
| -cide- | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Attacker | 11 | 5 | 3 | 3 | 3 | 0/- | 503 | 5 | 3 | 2 | 0 | 2 | 0 | 635 |
| - | localhero | Defender | 0 | 0 | 2 | 0 | 0 | 16/5 | 87 | 2 | 7 | 15 | 0 | 15 | 0 | 571 |
| - | _-=Pr3dazZz=- | Attacker | 4 | 3 | 2 | 0 | 5 | 0/- | 210 | 6 | 6 | 6 | 0 | 6 | 0 | 460 |
| - | =oZ`Mac= | Attacker | 5 | 0 | 0 | 0 | 10 | 0/- | 0 | 0 | 1 | 4 | 0 | 4 | 1 | 250 |
| - | -cide- | Attacker | 12 | 0 | 0 | 0 | 10 | 0/- | 0 | 0 | 1 | 1 | 0 | 2 | 0 | 161 |
| - | eXtr3mePT | Attacker | 6 | 0 | 0 | 0 | 0 | 0/- | 0 | 1 | 0 | 1 | 0 | 1 | 0 | 35 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 28 | 29 | 31 | 0 | Minor variation | |
| eXtr3mePT | 30000 | - | - | 50 | 52 | 55 | 0 | Minor variation | |
| =oZ`Mac= | 30000 | - | - | 39 | 40 | 40 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 17 | 0 | Rhythmic fluctuation | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 14 | 17 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Defender | You had a huge game and played well above your usual level at 1.94x. As a defender, your standout work was stopping danger before it became a cap: 15 mid returns. You fought efficiently: 111-54 with a 2.06 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Broken_Soul | Godlike | Attacker | You put together a top-level game here and finished at 1.59x. You carried real threat on attack, turning 11 grabs into 5 caps and 3 solos. I think survival was your main issue: 51-86 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.27x. You looked dangerous whenever you got the flag, and 4 grabs led to 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| =oZ`Mac= | Stable | Attacker | I think you had a steady game at 1.05x; one or two stronger moments would lift it nicely. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. You fought efficiently: 113-63 with a 1.79 K/D, and I think you played your role in the team well. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| -cide- | Stable | Attacker | You played around your normal level at 0.98x, so your focus should be small improvements rather than a full reset. 12 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| eXtr3mePT | Feeding | Attacker | This was a hard outing for you at 0.13x; treat it as a reset point, not a verdict on your ability. As an attacker, you kept pressure on the enemy base with 6 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 5-83 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |