Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Jun 2026, 21:58
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 353 | 136 | 106 | 0 | 302 | - | 1.28 | 56% | 46% | 0:06 |
| -uh.StarzZz`-FB | 348 | 128 | 87 | 0 | 370 | 13.5 cm | 1.47 | 60% | 42% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 16 | 8 | 5 | 5 kills | |||
| -uh.StarzZz`- | 15 | 10 | 2 | 3 | 5 kills | ||
| _-=Pr3dazZz=- | 17 | 4 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 12-5 in favour of Red Team.
The opening breakthrough came at 0:16 when _-=Pr3dazZz=- scored for Blue Team. Red Team created more scoring chances, converting 12 of the 17 captures. Momentum changed hands 1 time as the scoreline developed. 10 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:29, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 12-5.
-uh.StarzZz`- stood out as the main objective influence with 29 grabs, 7 captures, 9 returns, and an MVP score of 1187. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 78 grabs, 42 pickups, 17 captures, 7 solos, 8 assists, 101 flag kills, 64 covers, 0 seals, 59 returns, 52 mid returns, 7 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 47% accuracy and 124 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 3 close-save returns, also known as deleting someone else's highlight clip.
| Broken_Soul |
| 156 |
| 63 |
| 121 |
| 0 |
| 222 |
| 58.3 cm |
| 0.52 |
| 34% |
| 29% |
| 0:05 |
| Team Total | 857 | 327 | 314 | 0 | 894 | 35.9 cm | 1.04 | 51% | 40% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 270 | 124 | 104 | 0 | 264 | 20.3 cm | 1.19 | 54% | 47% | 0:06 |
| _-=Pr3dazZz=- | 211 | 89 | 120 | 0 | 307 | 36.0 cm | 0.74 | 43% | 31% | 0:05 |
| newut | 201 | 101 | 103 | 0 | 289 | - | 0.98 | 50% | 35% | 0:06 |
| Team Total | 682 | 314 | 327 | 0 | 860 | 28.1 cm | 0.96 | 49% | 37% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 9 |
| 2 |
| 1 |
| 5 kills |
| newut | 17 | 8 | 3 kills |
| Broken_Soul | 12 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 6 | 8 kills | ||||
| -uh.StarzZz`- | 5 | 7 kills | ||||
| _-=Pr3dazZz=- | 4 | 7 kills | ||||
| pho` | 2 | 5 kills | ||||
| newut | 4 kills | |||||
| Broken_Soul | 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 29 | 7 | 1 | 4 | 18 | 0/- | 665 | 8 | 13 | 9 | 0 | 9 | 3 | 1187 |
| - | saxon | Defender | 0 | 0 | 2 | 0 | 0 | 36/15 | 129 | 5 | 17 | 20 | 0 | 22 | 0 | 860 |
| - | pho` | Attacker | 21 | 1 | 4 | 0 | 16 | 0/- | 261 | 11 | 8 | 7 | 0 | 8 | 3 | 697 |
| - |
| Attacker |
| 11 |
| 5 |
| 0 |
| 3 |
| 2 |
| 0/- |
| 406 |
| 5 |
| 6 |
| 0 |
| 0 |
| 1 |
| 0 |
| 622 |
| - | _-=Pr3dazZz=- | Defender | 3 | 4 | 0 | 0 | 0 | 15/- | 84 | 7 | 10 | 11 | 0 | 11 | 0 | 490 |
| - | newut | Attacker | 14 | 0 | 1 | 0 | 14 | 0/- | 155 | 6 | 10 | 5 | 0 | 8 | 1 | 466 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | |
| saxon | 30000 | - | - | 10 | 10 | 11 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 16 | 17 | 17 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 16 | 16 | 17 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 85 | 95 | 239 | 1 | Occasional lag spikes | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 18 | 19 | 20 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You had a huge game and played well above your usual level at 2.26x. Very strong flag running: you made 29 grabs count with 7 caps and 4 solos. You fought efficiently: 128-87 with a 1.47 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| saxon | Godlike | Defender | This was excellent work from you, with your match rating landing at 2.03x. You helped keep the score under control with 20 mid returns. You fought efficiently: 136-106 with a 1.28 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| pho` | Godlike | Attacker | You played a really good game here and your 1.50x rating shows it. Excellent flag running from you: 21 grabs became 1 cap. Aim was a real positive at 47% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Dominating | Defender | I think this was a good step up from your normal game, with a 1.20x rating. You helped keep the score under control with 11 mid returns. I think survival was your main issue: 89-120 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Broken_Soul | Dominating | Attacker | You had a positive match and your 1.18x rating backs that up. Your attacking runs had purpose, with 11 grabs leading to 5 caps and 3 solos. I think survival was your main issue: 63-121 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.14x. Your flag pressure was good with 14 grabs, and working closer with your team would make those grabs more dangerous. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |