Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Jan 2026, 17:30
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localheroFB | 230 | 80 | 92 | 0 | 216 | - | 0.87 | 47% | 37% | 0:07 |
| -cide- | 174 | 84 | 85 | 0 | 280 | 46.0 cm | 0.99 | 50% | 30% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Neddy | 8 | 6 | 6 | 4 kills | |||
| localhero | 12 | 3 | 3 kills | ||||
| pho` | 12 | 5 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 3-8 in favour of Blue Team.
The opening breakthrough came at 0:48 when Broken_Soul scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:24, with silent finishing for Red Team on a solo run. That score set the closing shape of the match at 3-8.
pho` stood out as the main objective influence with 19 grabs, 3 captures, 8 returns, and an MVP score of 930. localhero made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 61 grabs, 30 pickups, 11 captures, 6 solos, 5 assists, 80 flag kills, 41 covers, 0 seals, 49 returns, 42 mid returns, 7 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 38% accuracy and 92 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 16 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: localhero produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 127 |
| 52 |
| 81 |
| 0 |
| 219 |
| - |
| 0.64 |
| 39% |
| 24% |
| 0:08 |
| Team Total | 531 | 216 | 258 | 0 | 715 | 46.0 cm | 0.84 | 46% | 30% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 252 | 92 | 66 | 0 | 245 | 20.3 cm | 1.39 | 58% | 38% | 0:09 |
| Neddy | 231 | 106 | 86 | 0 | 374 | - | 1.23 | 55% | 28% | 0:07 |
| Broken_Soul | 156 | 60 | 64 | 0 | 199 | 58.3 cm | 0.94 | 48% | 31% | 0:10 |
| Team Total | 639 | 258 | 216 | 0 | 818 | 39.3 cm | 1.19 | 54% | 32% | 0:28 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 4 |
| 3 kills |
| silent | 8 | 1 | 3 kills |
| Broken_Soul | 8 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Neddy | 5 | 8 kills | ||||
| localhero | 1 | 5 kills | ||||
| pho` | 4 kills | |||||
| -cide- | 4 kills | |||||
| silent | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 19 | 3 | 5 | 3 | 13 | 0/- | 635 | 7 | 6 | 8 | 0 | 8 | 1 | 930 |
| - | localhero | Defender | 1 | 0 | 0 | 0 | 0 | 24/6 | 0 | 4 | 6 | 13 | 0 | 13 | 2 | 518 |
| - | Broken_Soul | Attacker | 8 | 4 | 0 | 0 | 8 | 0/- | 163 | 10 | 7 | 6 | 0 | 7 | 1 | 483 |
| - | Neddy | Attacker | 4 | 1 | 0 | 0 | 17 | 0/- | 2 | 2 | 10 | 9 | 0 | 11 | 1 | 476 |
| - | -cide- | Attacker | 12 | 1 | 0 | 1 | 10 | 0/- | 167 | 4 | 11 | 4 | 0 | 5 | 1 | 425 |
| - | silent | Attacker | 17 | 2 | 0 | 2 | 8 | 0/- | 133 | 3 | 1 | 2 | 0 | 5 | 1 | 341 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| localhero | 30000 | - | - | 20 | 21 | 23 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 26 | 0 | Minor variation | |
| silent | 30000 | - | - | 22 | 23 | 26 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 15 | 16 | 16 | 0 | Good connection | |
| Neddy | 30000 | - | - | 38 | 39 | 39 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 17 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.84x. Your attacking play was strong, especially because you turned 19 grabs into 3 caps and 3 solos. You fought efficiently: 92-66 with a 1.39 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Neddy | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.44x. You gave the enemy defence problems and backed it up with 1 cap from 4 grabs. 55% efficiency shows the fight selection was generally good. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Godlike | Defender | You put together a top-level game here and finished at 1.40x. Your defensive timing was good: 13 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Broken_Soul | Dominating | Attacker | You gave your team more than expected here and finished at 1.23x. You carried real threat on attack, turning 8 grabs into 4 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.18x. Very strong flag running: you made 12 grabs count with 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| silent | Stable | Attacker | I think you had a steady game at 1.06x; one or two stronger moments would lift it nicely. You were dangerous with the flag: 17 grabs led to 2 caps and 2 solos. I think survival was your main issue: 52-81 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |