Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Feb 2026, 19:12
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 340 | 112 | 95 | 0 | 345 | 13.5 cm | 1.18 | 54% | 33% | 0:06 | |
| 311 | 116 | 90 | 0 | 361 | 46.0 cm | 1.29 | 56% | 32% | 0:07 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 59 | ||
| 53 | ||
| 61 | ||
| 55 |
| Killer | Victim | |
|---|---|---|
| 63 | ||
| 64 | ||
| 32 | ||
| 26 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 14 | 9 | 2 | 1 | 5 kills | |||
| 17 | 7 | 4 | 2 | 5 kills | |||
| 19 | 7 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 17-2 in favour of Red Team.
The opening breakthrough came at 0:50 when -cide- scored for Red Team. Red Team created more scoring chances, converting 17 of the 19 captures. The scoring pattern stayed relatively stable once the first lead was established. 9 captures were completed solo.
The final capture arrived at 10:57, with -cide- finishing for Red Team. That score set the closing shape of the match at 17-2.
-cide- stood out as the main objective influence with 16 grabs, 8 captures, 9 returns, and an MVP score of 1179. JugzZz made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 50 grabs, 28 pickups, 19 captures, 5 solos, 10 assists, 59 flag kills, 31 covers, 0 seals, 29 returns, 27 mid returns, 2 clutch returns, and 0 cherry picks.
JugzZz supplied the sharpest shooting numbers, finishing with 33% accuracy and 127 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 29 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: JugzZz produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 651 |
| 228 |
| 185 |
| 0 |
| 706 |
| 29.7 cm |
| 1.23 |
| 55% |
| 32% |
| 0:14 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 308 | 127 | 120 | 0 | 384 | - | 1.06 | 51% | 33% | 0:05 | |
| 106 | 58 | 108 | 0 | 354 | - | 0.54 | 35% | 16% | 0:06 | |
| Team Total | 414 | 185 | 228 | 0 | 738 | - | 0.81 | 45% | 25% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 7 kills | |||||
| 3 | 6 kills | |||||
| 3 | 6 kills | |||||
| 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 16 | 8 | 4 | 1 | 11 | 0/- | 851 | 13 | 15 | 9 | 0 | 9 | 0 | 1179 | |
| -🇬🇧 | Attacker | 14 | 9 | 5 | 3 | 9 | 0/- | 849 | 13 | 14 | 7 | 0 | 7 | 0 | 1177 | |
| -🇺🇸 | Attacker | 14 | 1 | 1 | 1 | 32 | 0/- | 198 | 1 | 0 | 7 | 0 | 9 | 2 | 650 | |
| -🇩🇪 |
| Attacker |
| 6 |
| 1 |
| 0 |
| 0 |
| 7 |
| 0/- |
| 2 |
| 1 |
| 2 |
| 4 |
| 0 |
| 4 |
| 0 |
| 195 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 9 | 10 | 11 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 25 | 26 | 27 | 0 | Good connection | ||
| 25000 | 320 | 0Hz | 49 | 51 | 56 | 0 | Bumpy connection | ||
| 25000 | 9999 | 360Hz | 96 | 99 | 119 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.14x. Excellent flag running from you: 16 grabs became 8 caps and 1 solo. You fought efficiently: 116-90 with a 1.29 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.11x. You carried real threat on attack, turning 14 grabs into 9 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.64x. Your attacking runs had purpose, with 14 grabs leading to 1 cap and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Feeding | Attacker | This was a hard outing for you at 0.67x; treat it as a reset point, not a verdict on your ability. You ran the flag well and gave your team end product: 1 cap from 6 grabs. I think survival was your main issue: 58-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |