Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Aug 2025, 00:08
CTF-Bolt_HE (s0urCe edit for UH)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownageFB | 260 | 118 | 71 | 0 | 272 | - | 1.66 | 62% | 46% | 0:09 |
| (FT)jmoney | 174 | 88 | 69 | 0 | 258 | - | 1.28 | 56% | 34% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 17 | 5 | 3 | 1 | 5 kills | ||
| (FT)jmoney | 16 | 2 | 1 | 1 | 5 kills | ||
| newut | 14 | 1 | 1 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Bolt_vS0urCe between Red and Blue Team, ending 5-2 in favour of Red Team.
The opening breakthrough came at 0:37 when newut scored for Blue Team. Red Team created more scoring chances, converting 5 of the 7 captures. Momentum changed hands 1 time as the scoreline developed.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:13, with -cide- finishing for Red Team. That score set the closing shape of the match at 5-2.
-cide- stood out as the main objective influence with 18 grabs, 1 capture, 0 returns, and an MVP score of 474. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 52 grabs, 20 pickups, 7 captures, 0 solos, 7 assists, 63 flag kills, 23 covers, 26 seals, 41 returns, 0 mid returns, 2 clutch returns, and 1 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 46% accuracy and 118 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| -cide- |
| 125 |
| 37 |
| 66 |
| 0 |
| 241 |
| 46.0 cm |
| 0.56 |
| 36% |
| 16% |
| 0:09 |
| Team Total | 559 | 243 | 206 | 0 | 771 | 46.0 cm | 1.18 | 54% | 33% | 0:29 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 198 | 62 | 76 | 0 | 207 | 58.3 cm | 0.82 | 45% | 30% | 0:08 |
| newut | 162 | 82 | 85 | 0 | 239 | - | 0.96 | 49% | 34% | 0:07 |
| JugzZz | 118 | 62 | 82 | 0 | 251 | - | 0.76 | 43% | 26% | 0:08 |
| Team Total | 478 | 206 | 243 | 0 | 697 | 58.3 cm | 0.85 | 46% | 30% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 2 kills |
| JugzZz | 9 | 1 | 1 | 4 kills |
| -cide- | 1 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 7 | 8 kills | ||||
| (FT)jmoney | 2 | 7 kills | ||||
| newut | 2 | 6 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| JugzZz | 4 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 18 | 1 | 4 | 0 | 1 | 0/- | 370 | 6 | 3 | 0 | 1 | 0 | 2 | 474 |
| - | ownage | Defender | 2 | 1 | 0 | 0 | 0 | 20/8 | 1 | 1 | 4 | 0 | 0 | 15 | 0 | 344 |
| - | (FT)jmoney | Attacker | 11 | 3 | 1 | 0 | 5 | 0/- | 129 | 5 | 10 | 0 | 0 | 3 | 0 | 324 |
| - | newut | Attacker | 8 | 2 | 0 | 0 | 12 | 0/- | 174 | 6 | 1 | 0 | 0 | 6 | 0 | 285 |
| - | Broken_Soul | Defender | 0 | 0 | 0 | 0 | 0 | 16/1 | 0 | 0 | 0 | 0 | 0 | 12 | 0 | 229 |
| - | JugzZz | Attacker | 13 | 0 | 2 | 0 | 9 | 0/- | 26 | 2 | 5 | 0 | 0 | 5 | 0 | 157 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 17 | 19 | 24 | 0 | Variable ping | |
| ownage | 30000 | - | - | 113 | 126 | 147 | 0 | Sawtooth variation | |
| (FT)jmoney | 30000 | 360 | 0Hz | 101 | 103 | 145 | 1 | Occasional lag spikes | |
| newut | 30000 | 0 | 240Hz | 94 | 96 | 99 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 17 | 0 | Rhythmic fluctuation | |
| JugzZz | 25000 | 9999 | 360Hz | 96 | 97 | 100 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ownage | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.43x. You were active in the flag room: 20 defensive flag kills and 15 returns show repeated stops. You fought efficiently: 118-71 with a 1.66 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| (FT)jmoney | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.40x. You gave the enemy defence problems and backed it up with 3 caps from 11 grabs. You fought efficiently: 88-69 with a 1.28 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.20x rating. You carried real threat on attack, turning 18 grabs into 1 cap. I think survival was your main issue: 37-66 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| Broken_Soul | Stable | Defender | You played around your normal level at 1.09x, so your focus should be small improvements rather than a full reset. As a defender, you were busy around the flag with 16 defensive flag kills and 12 returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| newut | Stable | Attacker | You played around your normal level at 1.06x, so your focus should be small improvements rather than a full reset. Your attacking runs had purpose, with 8 grabs leading to 2 caps. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| JugzZz | Struggling | Attacker | You dipped below your usual level at 0.84x, but I think there are clear areas you can tighten next match. You were active on attack with 13 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 62-82 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |