Unreal HeavenThe home of 2v2 and 3v3 iCTF7 Sept 2025, 21:49
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 224 | 119 | 77 | 0 | 351 | - | 1.55 | 61% | 37% | 0:09 |
| localheroFB | 123 | 84 | 97 | 1 | 262 | - | 0.87 | 46% | 32% | 0:13 |
| Broken_Soul | 93 | 66 | 108 | 1 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 17 | 10 | 1 | 1 | 5 kills | ||
| newut | 10 | 2 | 3 | 3 | 5 kills | ||
| -cide- | 10 | 4 | 2 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-UH-Firepit between Red and Blue Team, ending 1-3 in favour of Blue Team.
The opening breakthrough came at 2:00 when localhero scored for Red Team. Blue Team created more scoring chances, converting 3 of the 4 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:34, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 1-3.
_-=Pr3dazZz=- stood out as the main objective influence with 0 grabs, 0 captures, 22 returns, and an MVP score of 541. Broken_Soul made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 53 grabs, 13 pickups, 4 captures, 2 solos, 0 assists, 62 flag kills, 15 covers, 0 seals, 48 returns, 47 mid returns, 1 clutch returns, and 1 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 40% accuracy and 110 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: localhero logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 261 |
| 58.3 cm |
| 0.61 |
| 38% |
| 28% |
| 0:06 |
| Team Total | 440 | 269 | 282 | 2 | 874 | 58.3 cm | 0.95 | 49% | 33% | 0:30 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 216 | 86 | 83 | 0 | 285 | 36.0 cm | 1.04 | 51% | 35% | 0:08 |
| -cide- | 166 | 86 | 94 | 3 | 269 | 46.0 cm | 0.91 | 47% | 37% | 0:07 |
| newut | 148 | 110 | 92 | 0 | 277 | - | 1.20 | 54% | 40% | 0:07 |
| Team Total | 530 | 282 | 269 | 3 | 831 | 41.0 cm | 1.05 | 51% | 37% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 2 |
| 1 |
| 4 kills |
| localhero | 13 | 4 | 3 kills |
| Broken_Soul | 8 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 4 | 2 | 11 kills | |||
| newut | 4 | 7 kills | ||||
| -cide- | 3 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| localhero | 4 kills | |||||
| Broken_Soul | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 0 | 0 | 0 | 21/13 | 0 | 0 | 2 | 22 | 0 | 22 | 0 | 541 |
| - | -cide- | Attacker | 18 | 3 | 0 | 1 | 8 | 0/- | 267 | 5 | 1 | 4 | 0 | 4 | 0 | 470 |
| - | ownage | Defender | 0 | 0 | 0 | 0 | 0 | 17/1 | 33 | 0 | 3 | 11 | 0 | 11 | 0 | 406 |
| - | newut | Attacker | 5 | 0 | 0 | 0 | 5 | 0/- | 33 | 3 | 7 | 3 | 0 | 3 | 0 | 260 |
| - | localhero | Attacker | 19 | 1 | 0 | 1 | 7 | 0/- | 67 | 2 | 0 | 4 | 1 | 5 | 0 | 238 |
| - | Broken_Soul | Attacker | 11 | 0 | 0 | 0 | 4 | 0/- | 0 | 3 | 2 | 3 | 0 | 3 | 1 | 196 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 13 | 15 | 17 | 0 | Minor variation | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| ownage | 30000 | - | - | 111 | 113 | 119 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 28 | 29 | 30 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 94 | 96 | 100 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 10 | 10 | 11 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| _-=Pr3dazZz=- | Godlike | Defender | Well played, this was a fantastic performance at 1.54x. As a defender, your standout work was stopping danger before it became a cap: 22 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| ownage | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.42x. You helped keep the score under control with 11 mid returns. You fought efficiently: 119-77 with a 1.55 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.40x. You ran the flag well and gave your team end product: 3 caps and 1 solo from 18 grabs. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Stable | Attacker | You were close to your usual level at 1.00x, with room to turn steady play into a bigger influence. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 19 grabs. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| newut | Stable | Attacker | You played around your normal level at 0.97x, so your focus should be small improvements rather than a full reset. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. The support share was meaningful at 40%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| Broken_Soul | Feeding | Attacker | You had a tough match at 0.68x, well below your usual level, but I think it is fixable. 11 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 66-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |