Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Mar 2026, 00:10
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 252 | 111 | 95 | 0 | 307 | - | 1.17 | 54% | 38% | 0:06 |
| pho` | 185 | 110 | 94 | 0 | 274 | 20.3 cm | 1.17 | 54% | 44% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Zo-^ | 10 | 3 | 1 | 1 | 5 kills | ||
| -uh.StarzZz`- | 19 | 6 | 1 | 5 kills | |||
| JugzZz | 13 | 6 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 1-2 in favour of Blue Team.
The opening breakthrough came at 4:52 when Zo-^ scored for Blue Team. Blue Team created more scoring chances, converting 2 of the 3 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 10:34, with pho` finishing for Red Team. That score set the closing shape of the match at 1-2.
JugzZz stood out as the main objective influence with 0 grabs, 0 captures, 18 returns, and an MVP score of 506. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 58 grabs, 20 pickups, 3 captures, 0 solos, 5 assists, 75 flag kills, 18 covers, 0 seals, 55 returns, 50 mid returns, 5 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 110 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 101 |
| 62 |
| 100 |
| 0 |
| 210 |
| 58.3 cm |
| 0.62 |
| 38% |
| 30% |
| 0:06 |
| Team Total | 538 | 283 | 289 | 0 | 791 | 39.3 cm | 0.98 | 49% | 38% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 196 | 105 | 97 | 0 | 272 | 13.5 cm | 1.08 | 52% | 40% | 0:06 |
| Zo-^ | 179 | 89 | 84 | 0 | 293 | - | 1.06 | 51% | 31% | 0:07 |
| -uh.Pr3DazZz | 159 | 95 | 102 | 0 | 264 | - | 0.93 | 48% | 36% | 0:06 |
| Team Total | 534 | 289 | 283 | 0 | 829 | 13.5 cm | 1.02 | 51% | 36% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 6 |
| 1 |
| 4 kills |
| -uh.Pr3DazZz | 14 | 5 | 1 | 4 kills |
| Broken_Soul | 11 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Zo-^ | 4 | 9 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| JugzZz | 1 | 6 kills | ||||
| pho` | 3 | 6 kills | ||||
| -uh.Pr3DazZz | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | JugzZz | Defender | 0 | 0 | 1 | 0 | 0 | 24/14 | 0 | 2 | 3 | 17 | 0 | 18 | 0 | 506 |
| - | -uh.StarzZz`- | Attacker | 22 | 1 | 1 | 0 | 9 | 0/- | 171 | 4 | 3 | 3 | 0 | 5 | 3 | 461 |
| - | Zo-^ | Defender | 0 | 1 | 0 | 0 | 0 | 13/- | 29 | 2 | 4 | 12 | 0 | 12 | 0 | 401 |
| - | pho` | Attacker | 18 | 1 | 0 | 0 | 13 | 0/- | 100 | 4 | 5 | 8 | 0 | 9 | 0 | 400 |
| - | -uh.Pr3DazZz | Attacker | 9 | 0 | 2 | 0 | 13 | 0/- | 0 | 5 | 2 | 8 | 0 | 9 | 0 | 304 |
| - | Broken_Soul | Attacker | 9 | 0 | 1 | 0 | 3 | 0/- | 0 | 3 | 1 | 2 | 0 | 2 | 2 | 239 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 20000 | - | - | 22 | 23 | 24 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 25 | 27 | 29 | 0 | Bumpy connection | |
| JugzZz | 25000 | 9999 | 360Hz | 90 | 92 | 93 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 12 | 13 | 15 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 22 | 22 | 22 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 32 | 34 | 38 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| JugzZz | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.75x. As a defender, your standout work was stopping danger before it became a cap: 17 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Zo-^ | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.40x. You helped keep the score under control with 12 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.StarzZz`- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.32x. Very strong flag running: you made 22 grabs count with 1 cap. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.18x. Your attacking runs had purpose, with 18 grabs leading to 1 cap. Aim was a real positive at 44% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.Pr3DazZz | Stable | Attacker | You played around your normal level at 1.09x, so your focus should be small improvements rather than a full reset. You created plenty of starts with 9 grabs; now try to turn more of them into pickups, covers, or caps. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Feeding | Attacker | This was a hard outing for you at 0.74x; treat it as a reset point, not a verdict on your ability. You created plenty of starts with 9 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 62-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |