Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Oct 2025, 20:52
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 267 | 73 | 73 | 0 | 214 | 13.5 cm | 1.00 | 50% | 35% | 0:08 |
| -cide-FB | 213 | 78 | 66 | 1 | 211 | 46.0 cm | 1.18 | 54% | 37% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 12 | 1 | 3 kills | ||||
| -cide- | 7 | 5 | 3 kills | ||||
| newut | 14 | 6 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 14-4 in favour of Red Team.
The opening breakthrough came at 0:49 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 14 of the 18 captures. The scoring pattern stayed relatively stable once the first lead was established. 9 captures were completed solo.
The final capture arrived at 10:44, with -cide- finishing for Red Team. That score set the closing shape of the match at 14-4.
-uh.StarzZz`- stood out as the main objective influence with 21 grabs, 6 captures, 6 returns, and an MVP score of 866. vegitzuuu~ made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 67 grabs, 29 pickups, 18 captures, 7 solos, 10 assists, 76 flag kills, 48 covers, 6 seals, 46 returns, 4 mid returns, 9 clutch returns, and 3 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 43% accuracy and 100 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: _-=Pr3dazZz=- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| _-=Pr3dazZz=- |
| 201 |
| 79 |
| 61 |
| 0 |
| 240 |
| 36.0 cm |
| 1.30 |
| 56% |
| 35% |
| 0:10 |
| Team Total | 681 | 230 | 200 | 1 | 665 | 31.8 cm | 1.15 | 53% | 35% | 0:30 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 270 | 100 | 78 | 2 | 235 | - | 1.28 | 56% | 43% | 0:08 |
| vegitzuuu~ | 195 | 70 | 75 | 2 | 256 | - | 0.93 | 48% | 27% | 0:08 |
| eXtr3mePT | 65 | 30 | 77 | 5 | 125 | - | 0.39 | 27% | 24% | 0:08 |
| Team Total | 530 | 200 | 230 | 9 | 616 | - | 0.87 | 47% | 32% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 5 |
| 1 |
| 2 |
| 4 kills |
| eXtr3mePT | 4 | 1 | 4 kills |
| -uh.StarzZz`- | 11 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 4 | 7 kills | ||||
| -cide- | 1 | 6 kills | ||||
| newut | 4 | 5 kills | ||||
| vegitzuuu~ | 1 | 5 kills | ||||
| eXtr3mePT | 4 kills | |||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 21 | 6 | 2 | 3 | 11 | 0/- | 554 | 8 | 12 | 0 | 1 | 6 | 3 | 866 |
| - | -cide- | Attacker | 17 | 5 | 3 | 4 | 4 | 0/- | 686 | 8 | 12 | 0 | 1 | 4 | 0 | 816 |
| - | newut | Attacker | 7 | 1 | 2 | 0 | 27 | 0/- | 271 | 2 | 8 | 1 | 0 | 12 | 1 | 551 |
| - | _-=Pr3dazZz=- | Defender | 2 | 3 | 1 | 0 | 0 | 16/4 | 159 | 4 | 8 | 1 | 1 | 11 | 1 | 496 |
| - | vegitzuuu~ | Attacker | 15 | 1 | 1 | 0 | 16 | 0/- | 67 | 3 | 4 | 1 | 0 | 11 | 4 | 406 |
| - | eXtr3mePT | Attacker | 5 | 2 | 1 | 0 | 2 | 0/- | 62 | 4 | 4 | 1 | 0 | 2 | 0 | 166 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 22 | 24 | 24 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 12 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Sawtooth variation | |
| eXtr3mePT | 30000 | - | - | 45 | 47 | 48 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 95 | 201 | 2393 | 1 | Occasional lag spikes | |
| vegitzuuu~ | 30000 | - | - | 43 | 44 | 45 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.95x. You were dangerous with the flag: 21 grabs led to 6 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.80x rating shows it. Very strong flag running: you made 17 grabs count with 5 caps and 4 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| newut | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.56x. Very strong flag running: you made 7 grabs count with 1 cap. You fought efficiently: 100-78 with a 1.28 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Defender | You played a really good game here and your 1.31x rating shows it. Your defensive timing was good: 1 mid return and 1 clutch return cut off runs at important moments. You fought efficiently: 79-61 with a 1.30 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| vegitzuuu~ | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.12x. Very strong flag running: you made 15 grabs count with 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| eXtr3mePT | Struggling | Attacker | You dipped below your usual level at 0.84x, but I think there are clear areas you can tighten next match. You gave the enemy defence problems and backed it up with 2 caps from 5 grabs. 5 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |