Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Apr 2026, 22:34
CTF-1on1-TumultB1
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 274 | 69 | 62 | 0 | 173 | 46.0 cm | 1.11 | 53% | 40% | 0:10 |
| _-=Pr3dazZz=- | 266 | 64 | 59 | 0 | 193 | 36.0 cm | 1.08 | 52% | 34% | 0:11 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| aMpEnergy | 9 | 1 | 3 kills | ||||
| pho` | 9 | 1 | 2 | 5 kills | |||
| -cide- | 7 | 1 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-TumultB1 between Red and Blue Team, ending 11-8 in favour of Red Team.
The opening breakthrough came at 0:25 when aMpEnergy scored for Red Team. Red Team created more scoring chances, converting 11 of the 19 captures. The scoring pattern stayed relatively stable once the first lead was established. 15 captures were completed solo.
The final capture arrived at 10:48, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 11-8.
-cide- stood out as the main objective influence with 21 grabs, 8 captures, 11 returns, and an MVP score of 731. PeRcH72 made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 81 grabs, 16 pickups, 19 captures, 14 solos, 4 assists, 78 flag kills, 28 covers, 13 seals, 62 returns, 3 mid returns, 11 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 40% accuracy and 69 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: PeRcH72 produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 196 |
| 62 |
| 68 |
| 1 |
| 184 |
| - |
| 0.91 |
| 47% |
| 34% |
| 0:09 |
| Team Total | 736 | 195 | 189 | 1 | 550 | 41.0 cm | 1.03 | 51% | 36% | 0:32 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| PeRcH72FB | 207 | 67 | 66 | 0 | 239 | 20.3 cm | 1.02 | 50% | 28% | 0:09 |
| pho` | 202 | 65 | 59 | 0 | 165 | 20.3 cm | 1.10 | 52% | 39% | 0:11 |
| Broken_Soul | 159 | 57 | 70 | 0 | 190 | 58.3 cm | 0.81 | 45% | 31% | 0:09 |
| Team Total | 568 | 189 | 195 | 0 | 594 | 32.9 cm | 0.97 | 49% | 32% | 0:30 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 2 |
| 3 kills |
| _-=Pr3dazZz=- | 6 | 2 | 3 kills |
| PeRcH72 | 7 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| aMpEnergy | 1 | 8 kills | ||||
| pho` | 3 | 6 kills | ||||
| -cide- | 2 | 6 kills | ||||
| Broken_Soul | 2 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 6 kills | ||||
| PeRcH72 | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 21 | 8 | 1 | 5 | 13 | 0/- | 479 | 4 | 3 | 1 | 0 | 11 | 1 | 731 |
| - | pho` | Attacker | 24 | 5 | 0 | 4 | 9 | 0/- | 467 | 6 | 3 | 0 | 0 | 7 | 2 | 668 |
| - | _-=Pr3dazZz=- | Attacker | 4 | 1 | 1 | 1 | 19 | 0/- | 252 | 2 | 10 | 1 | 0 | 17 | 2 | 629 |
| - | aMpEnergy | Attacker | 12 | 2 | 2 | 1 | 12 | 0/- | 369 | 2 | 5 | 0 | 0 | 8 | 1 | 603 |
| - | Broken_Soul | Attacker | 15 | 3 | 0 | 3 | 8 | 0/- | 300 | 2 | 2 | 0 | 0 | 4 | 1 | 498 |
| - | PeRcH72 | Attacker | 5 | 0 | 0 | 0 | 17 | 0/- | 33 | 0 | 5 | 1 | 0 | 15 | 4 | 453 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 22 | 23 | 24 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 15 | 16 | 22 | 0 | Bumpy connection | |
| aMpEnergy | 20000 | - | - | 101 | 102 | 104 | 0 | Good connection | |
| Broken_Soul | 20000 | - | - | 21 | 22 | 23 | 0 | Good connection | |
| PeRcH72 | 20000 | - | - | 16 | 16 | 17 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.96x. Your flag work was one of your best areas, with 21 grabs producing 8 caps and 5 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| aMpEnergy | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.56x. Your attacking runs had purpose, with 12 grabs leading to 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.53x. Your attacking runs had purpose, with 4 grabs leading to 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.38x. Very strong flag running: you made 24 grabs count with 5 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| PeRcH72 | Godlike | Attacker | You played a really good game here and your 1.33x rating shows it. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| Broken_Soul | Dominating | Attacker | You played well and finished above your usual level at 1.20x. Excellent flag running from you: 15 grabs became 3 caps and 3 solos. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |