Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Oct 2026, 17:04
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 394 | 137 | 98 | 0 | 296 | 13.5 cm | 1.40 | 58% | 46% | 0:06 | |
| 296 | 102 | 102 | 0 | 301 | 36.0 cm | 1.00 | 50% | 34% | 0:06 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 68 | ||
| 69 | ||
| 48 | ||
| 54 |
| Killer | Victim | |
|---|---|---|
| 58 | ||
| 50 | ||
| 40 | ||
| 52 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 12 | 2 | 1 | 5 kills | ||||
| 25 | 11 | 3 | 4 kills | ||||
| 14 | 7 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Normal Weapons CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 11-4 in favour of Red Team.
The opening breakthrough came at 0:50 when _-=Pr3dazZz=- scored for Red Team. Red Team created more scoring chances, converting 11 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 9 captures were completed solo.
The final capture arrived at 10:13, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 11-4.
-uh.StarzZz`- stood out as the main objective influence with 16 grabs, 7 captures, 20 returns, and an MVP score of 1350. -uh.StarzZz`- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 68 grabs, 22 pickups, 15 captures, 5 solos, 6 assists, 75 flag kills, 28 covers, 0 seals, 53 returns, 47 mid returns, 6 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 46% accuracy and 137 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 690 |
| 239 |
| 200 |
| 0 |
| 597 |
| 24.7 cm |
| 1.20 |
| 54% |
| 40% |
| 0:13 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 229 | 108 | 116 | 0 | 286 | - | 0.93 | 48% | 38% | 0:05 | |
| 217 | 92 | 123 | 0 | 247 | 20.3 cm | 0.75 | 43% | 37% | 0:05 | |
| Team Total | 446 | 200 | 239 | 0 | 533 | 20.3 cm | 0.84 | 46% | 38% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 5 |
| 4 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 16 | 7 | 2 | 2 | 22 | 0/- | 597 | 5 | 13 | 16 | 0 | 20 | 4 | 1350 | |
| -🇬🇧 | Attacker | 19 | 4 | 2 | 1 | 20 | 0/- | 503 | 4 | 8 | 8 | 0 | 9 | 1 | 1060 | |
| -🇬🇧 | Attacker | 24 | 2 | 2 | 2 | 13 | 0/- | 298 | 6 | 4 | 9 | 0 | 9 | 0 | 612 | |
| -🇩🇪 | Attacker | 9 | 2 | 0 | 0 | 20 | 0/- | 102 | 7 | 3 | 14 | 0 | 15 | 1 | 564 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 11 | 12 | 14 | 0 | Minor variation | ||
| 30000 | 498 | 498Hz | 14 | 14 | 15 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 23 | 23 | 24 | 0 | Good connection | ||
| 25000 | 320 | 0Hz | 34 | 37 | 41 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 3.39x. You gave the enemy defence problems and backed it up with 7 caps and 2 solos from 16 grabs. You fought efficiently: 137-98 with a 1.40 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.76x. Your attacking runs had purpose, with 24 grabs leading to 2 caps and 2 solos. I think survival was your main issue: 92-123 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Stable | Attacker | You played around your normal level at 1.07x, so your focus should be small improvements rather than a full reset. You ran the flag well and gave your team end product: 4 caps and 1 solo from 19 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Feeding | Attacker | You had a rough game at 0.73x, so I think your goal should be to simplify and rebuild from safer plays. You ran the flag well and gave your team end product: 2 caps from 9 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |