Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Jul 2026, 16:58
Deck16][
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Target_Lifeform | 31 | 33 | 34 | 2 | 66 | - | 0.97 | 48% | 24% | 0 | - | 0:26 |
| Stealth | 20 | 21 | 8 | 1 | 47 | 82.4 cm | 2.63 | 70% | 51% | 6 | - | 0:42 |
| Suria. | 7 | 7 | 3 | 0 | 17 | - | 2.33 | 70% | 47% | 6 | - | 1:03 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Stealth | 3 | 1 | 3 kills | ||||
| Suria. | 1 | 2 kills | |||||
| Target_Lifeform | 1 | 2 kills |
| Player |
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Loading player feedback...
Generated from the match events and player statistics.
A tight NW DM match took place on DM-Deck16][-UH, with 3 active players recorded in the report.
Suria. produced the strongest overall performance, finishing with 7 score, 7 kills, and 70% efficiency.
Target_Lifeform led the fragging pace with 33 kills.
Stealth posted the best accuracy at 51%.
Banter read: Suria. made the table look personal with 7 score and 70% efficiency.
Stealth hit 51% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| Killing Spree |
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| Rampage |
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| Dominating |
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| Unstoppable |
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| Godlike |
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| Best |
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| Stealth | 1 | 1 | 7 kills | |||
| Suria. | 1 | 7 kills | ||||
| Target_Lifeform | 3 kills |
Red versus Blue balance for this match only.
Per-player kills by weapon for this match.
| Player | Total | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Target_Lifeform | 25 | 8 | 33 | |||||||
| Suria. | 1 | 6 | 7 | |||||||
| Stealth | 9 | 7 | 16 | |||||||
| Totals |
Per-player pickup control for this match.
| Player | AMP | BELT | PADS | ARMOR | HEALTH | VIALS | BOOTS | INVIS | REDEEMER | WEAPONS | AMMO | TOTAL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Target_Lifeform | 3 | 1 | 1 | 5 | 38 | 27 | 2 | 41 | 91 | |||
| Stealth | 1 | 1 | 4 | 4 |
Weapon kills and pickup control for this match only.
Red vs Blue armor, pads, belt, and amp control for this match.
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
Each coloured line is a player. Hover dots to see which pickup they collected.
| 35 |
| 8 |
| 13 |
| 56 |
| 7 |
| 13 |
| Suria. | 1 | 1 | 4 | 4 | 3 | 9 |
| Totals | 4 | 2 | 3 | 5 | 46 | 35 | 2 | 51 | 113 |
Kills by weapon in this match.
Best player and weapon pairings in this match.
Different summary from the timeline graph: pickup types, power pickups, and first/last control moments.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Pickup Control graph is unchanged. This line graph shows timed pickups where raw pickup events are available.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Target_Lifeform | - | - | - | 156 | 164 | 263 | 3 | Unstable spikes | |
| Suria. | - | - | - | 72 | 73 | 76 | 0 | Good connection | |
| Stealth | 25000 | 0 | 0Hz | 43 | 49 | 96 | 2 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Suria. | Godlike | Combat | Great game, this was a really strong performance from you at 1.71x. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 70% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: build pressure from safer positions, then contest armour, belt, or key weapons when you have the stack to survive. |
| Stealth | Dominating | Combat | You gave your team more than expected here and finished at 1.24x. You gave your team a solid score base and avoided turning it into a messy trade game. 70% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: play for efficiency first: good weapon, good position, good timing, then take the fight. |
| Target_Lifeform | Struggling | Combat | You were below your usual level at 0.78x, so cleaner decisions and timing will matter most for you. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. 24% accuracy suggests you were working hard for each frag; cleaner first shots and better angles would lift your efficiency. Next focus: slow the re-peek after death, rebuild with weapons or armour, then take the fight on your terms. |