Unreal HeavenThe home of 2v2 and 3v3 iCTF30 May 2026, 17:19
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 293 | 170 | 135 | 0 | 357 | - | 1.26 | 56% | 48% | 0:04 |
| -uh.Pr3DazZz | 187 | 97 | 125 | 0 | 381 | - | 0.78 | 44% | 29% | 0:05 |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| saxon | pho` | 80 |
| saxon | -uh.StarzZz`- | 90 |
| -uh.Pr3DazZz | pho` | 55 |
| -uh.Pr3DazZz | -uh.StarzZz`- | 42 |
| Killer | Victim | |
|---|---|---|
| pho` | saxon | 69 |
| pho` | -uh.Pr3DazZz | 67 |
| -uh.StarzZz`- | saxon | 66 |
| -uh.StarzZz`- | -uh.Pr3DazZz | 58 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 18 | 13 | 6 | 4 | 5 kills | ||
| pho` | 21 | 6 | 2 | 2 | 5 kills | ||
| -uh.StarzZz`- | 20 | 6 | 3 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 2-1 in favour of Red Team.
The opening breakthrough came at 4:54 when -uh.Pr3DazZz scored for Red Team. Red Team created more scoring chances, converting 2 of the 3 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:50, with -uh.Pr3DazZz finishing for Red Team. That score set the closing shape of the match at 2-1.
-uh.Pr3DazZz stood out as the main objective influence with 13 grabs, 2 captures, 10 returns, and an MVP score of 550. -uh.Pr3DazZz made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 42 grabs, 15 pickups, 3 captures, 0 solos, 2 assists, 54 flag kills, 19 covers, 0 seals, 39 returns, 37 mid returns, 2 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 48% accuracy and 170 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: -uh.StarzZz`- finished with 4 lama score from 124 kills and 60 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 480 |
| 267 |
| 260 |
| 0 |
| 738 |
| - |
| 1.03 |
| 51% |
| 38% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 249 | 136 | 135 | 0 | 350 | 20.3 cm | 1.01 | 50% | 39% | 0:04 |
| -uh.StarzZz`-FB | 159 | 124 | 132 | 0 | 416 | 13.5 cm | 0.94 | 48% | 35% | 0:04 |
| Team Total | 408 | 260 | 267 | 0 | 766 | 16.9 cm | 0.97 | 49% | 37% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 2 |
| 2 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 3 | 6 kills | ||||
| pho` | 1 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| -uh.Pr3DazZz | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.Pr3DazZz | Attacker | 13 | 2 | 0 | 0 | 10 | 0/- | 200 | 4 | 1 | 10 | 0 | 10 | 1 | 550 |
| - | saxon | Attacker | 7 | 0 | 1 | 0 | 20 | 0/- | 0 | 2 | 7 | 9 | 0 | 11 | 1 | 506 |
| - | pho` | Attacker | 7 | 1 | 0 | 0 | 17 | 0/- | 66 | 5 | 4 | 13 | 0 | 13 | 0 | 500 |
| - | -uh.StarzZz`- | Attacker | 15 | 0 | 1 | 0 | 7 | 0/- | 34 | 4 | 7 | 5 | 0 | 5 | 0 | 291 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 30000 | - | - | 17 | 17 | 17 | 0 | Good connection | |
| saxon | 30000 | 600 | 500Hz | 10 | 10 | 10 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 16 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 20 | 21 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Attacker | Well played, this was a fantastic performance at 1.89x. As an attacker, you kept pressure on the enemy base with 7 grabs; your next jump is converting more of those starts into completed runs. You fought efficiently: 170-135 with a 1.26 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.37x. Your attacking play was strong, especially because you turned 7 grabs into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.Pr3DazZz | Godlike | Attacker | You had a huge game and played well above your usual level at 1.37x. Very strong flag running: you made 13 grabs count with 2 caps. I think survival was your main issue: 97-125 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Stable | Attacker | You were close to your usual level at 0.95x, with room to turn steady play into a bigger influence. You were active on attack with 15 grabs; I think your next step is turning more of those into safe runs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |