12 Feb 2026, 02:09
Denise
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 477 | 144 | 110 | 0 | 350 | 36.0 cm | 1.31 | 57% | 42% | 0:05 | |
| 319 | 90 | 105 | 0 | 330 | 58.3 cm | 0.86 | 46% | 28% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 71 | ||
| 73 | ||
| 48 | ||
| 42 |
| Killer | Victim | |
|---|---|---|
| 90 | ||
| 86 | ||
| 20 | ||
| 19 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 23 | 12 | 7 | 4 | 5 kills | |||
| 25 | 8 | 5 | 4 kills | ||||
| 11 | 3 | 1 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Denise between Red and Blue Team, ending 8-3 in favour of Red Team.
The opening breakthrough came at 0:32 when _-=Pr3dazZz=- scored for Red Team. Red Team created more scoring chances, converting 8 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:39, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 8-3.
_-=Pr3dazZz=- stood out as the main objective influence with 19 grabs, 4 captures, 27 returns, and an MVP score of 1287. Broken_Soul made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 83 grabs, 71 pickups, 11 captures, 1 solos, 7 assists, 143 flag kills, 43 covers, 0 seals, 71 returns, 58 mid returns, 13 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 45% accuracy and 176 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 6 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total | 796 | 234 | 215 | 0 | 680 | 47.1 cm | 1.09 | 52% | 35% | 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 510 | 176 | 119 | 0 | 391 | 20.3 cm | 1.48 | 60% | 45% | 0:05 | |
| 166 | 39 | 115 | 0 | 316 | 46.0 cm | 0.34 | 25% | 12% | 0:05 | |
| Team Total | 676 | 215 | 234 | 0 | 707 | 33.1 cm | 0.92 | 48% | 30% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 7 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 19 | 4 | 4 | 1 | 49 | 0/- | 370 | 17 | 19 | 23 | 0 | 27 | 2 | 1287 | |
| -🇬🇧 | Attacker | 29 | 2 | 0 | 0 | 57 | 0/- | 233 | 19 | 10 | 19 | 0 | 22 | 3 | 1121 | |
| -🇬🇧 | Attacker | 21 | 4 | 3 | 0 | 19 | 0/- | 430 | 26 | 12 | 9 | 0 | 13 | 6 | 1119 | |
| -🇳🇱 | Attacker | 14 | 1 | 0 | 0 | 18 | 0/- | 67 | 9 | 2 | 7 | 0 | 9 | 2 | 418 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 20000 | - | - | 20 | 20 | 21 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 11 | 12 | 13 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 24 | 25 | 25 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 29 | 30 | 31 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.35x. You were dangerous with the flag: 19 grabs led to 4 caps and 1 solo. You fought efficiently: 144-110 with a 1.31 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.08x. You gave the enemy defence problems and backed it up with 2 caps from 29 grabs. You fought efficiently: 176-119 with a 1.48 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 1.77x rating shows it. Your attacking play was strong, especially because you turned 21 grabs into 4 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Struggling | Attacker | You dipped below your usual level at 0.75x, but I think there are clear areas you can tighten next match. Your attacking play was strong, especially because you turned 14 grabs into 1 cap. I think survival was your main issue: 39-115 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
