Unreal HeavenThe home of 2v2 and 3v3 iCTF15 Feb 2026, 21:15
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 192 | 96 | 73 | 0 | 304 | 46.0 cm | 1.32 | 57% | 32% | 0:09 |
| Broken_Soul | 133 | 63 | 91 | 0 | 222 | 58.3 cm | 0.69 | 41% | 28% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 15 | 6 | 2 | 4 kills | |||
| Zo-^ | 6 | 2 | 3 kills | ||||
| Neddy | 9 | 2 | 5 | 4 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 2-3 in favour of Blue Team.
The opening breakthrough came at 3:22 when Zo-^ scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 7:38, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 2-3.
Neddy stood out as the main objective influence with 1 grab, 0 captures, 13 returns, and an MVP score of 451. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 39 grabs, 16 pickups, 5 captures, 1 solos, 5 assists, 50 flag kills, 29 covers, 0 seals, 33 returns, 29 mid returns, 4 clutch returns, and 0 cherry picks.
Neddy supplied the sharpest shooting numbers, finishing with 32% accuracy and 111 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 2 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 93 |
| 67 |
| 88 |
| 0 |
| 271 |
| 82.4 cm |
| 0.76 |
| 43% |
| 25% |
| 0:07 |
| Team Total | 418 | 226 | 252 | 0 | 797 | 62.2 cm | 0.90 | 47% | 28% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Neddy | 217 | 111 | 84 | 0 | 347 | - | 1.32 | 57% | 32% | 0:07 |
| _-=Pr3dazZz=-FB | 132 | 88 | 76 | 0 | 293 | 36.0 cm | 1.16 | 54% | 31% | 0:08 |
| Zo-^ | 119 | 53 | 66 | 0 | 263 | - | 0.80 | 45% | 20% | 0:09 |
| Team Total | 468 | 252 | 226 | 0 | 903 | 36.0 cm | 1.12 | 53% | 28% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 5 |
| 3 kills |
| Stealth | 7 | 2 | 3 kills |
| Broken_Soul | 9 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 4 | 8 kills | ||||
| Zo-^ | 2 | 7 kills | ||||
| Neddy | 6 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| Stealth | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Neddy | Defender | 1 | 0 | 1 | 0 | 0 | 17/6 | 33 | 2 | 6 | 13 | 0 | 13 | 0 | 451 |
| - | -cide- | Defender | 0 | 0 | 0 | 0 | 0 | 17/3 | 0 | 2 | 6 | 8 | 0 | 10 | 1 | 367 |
| - | Zo-^ | Attacker | 8 | 3 | 0 | 1 | 4 | 0/- | 180 | 4 | 3 | 2 | 0 | 3 | 1 | 345 |
| - | Broken_Soul | Attacker | 11 | 2 | 0 | 0 | 7 | 0/- | 134 | 5 | 4 | 3 | 0 | 3 | 1 | 313 |
| - | _-=Pr3dazZz=- | Attacker | 11 | 0 | 2 | 0 | 4 | 0/- | 87 | 2 | 7 | 0 | 0 | 1 | 1 | 285 |
| - | Stealth | Attacker | 8 | 0 | 2 | 0 | 1 | 0/- | 66 | 1 | 3 | 3 | 0 | 3 | 0 | 221 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 20000 | - | - | 19 | 21 | 23 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 17 | 18 | 20 | 0 | Minor variation | |
| Stealth | 20000 | - | - | 51 | 52 | 52 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 13 | 14 | 0 | Minor variation | |
| Zo-^ | 25000 | 320 | 0Hz | 46 | 48 | 52 | 0 | Bumpy connection | |
| Neddy | 20000 | - | - | 34 | 35 | 35 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Neddy | Godlike | Defender | You played a really good game here and your 1.55x rating shows it. You helped keep the score under control with 13 mid returns. You fought efficiently: 111-84 with a 1.32 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Zo-^ | Godlike | Attacker | Great game, this was a really strong performance from you at 1.51x. Your attacking play was strong, especially because you turned 8 grabs into 3 caps and 1 solo. The volume of fights was there, but 20% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.35x. You helped keep the score under control with 8 mid returns and 1 clutch return. You fought efficiently: 96-73 with a 1.32 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 1.07x, with room to turn steady play into a bigger influence. Your attacking runs had purpose, with 11 grabs leading to 2 caps. I think survival was your main issue: 63-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Stealth | Stable | Attacker | You played around your normal level at 1.02x, so your focus should be small improvements rather than a full reset. You created plenty of starts with 8 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 67-88 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Stable | Attacker | I think you had a steady game at 1.00x; one or two stronger moments would lift it nicely. 11 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. The support share was meaningful at 38%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |