Unreal HeavenThe home of 2v2 and 3v3 iCTF23 Jan 2026, 22:20
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 243 | 101 | 84 | 0 | 341 | 13.5 cm | 1.20 | 55% | 35% | 0:07 | |
| 222 | 88 | 72 | 0 | 265 | - | 1.22 | 55% | 36% | 0:09 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 9 | 5 | 2 | 4 kills | ||||
| 25 | 7 | 1 | 4 kills | ||||
| 11 | 1 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v2 Instagib CTF took place on CTF-UH-Azure-v2 between Red and Blue Team, ending 7-3 in favour of Red Team.
The opening breakthrough came at 0:15 when -uh.PreDaToR- scored for Red Team. Red Team created more scoring chances, converting 7 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:33, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 7-3.
-cide- stood out as the main objective influence with 17 grabs, 2 captures, 21 returns, and an MVP score of 897. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 59 grabs, 39 pickups, 10 captures, 3 solos, 7 assists, 86 flag kills, 54 covers, 0 seals, 47 returns, 43 mid returns, 4 clutch returns, and 0 cherry picks.
-uh.PreDaToR- supplied the sharpest shooting numbers, finishing with 36% accuracy and 88 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 28 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 189 |
| 78 |
| 97 |
| 0 |
| 249 |
| - |
| 0.80 |
| 45% |
| 31% |
| 0:06 |
| Team Total | 654 | 267 | 253 | 0 | 855 | 13.5 cm | 1.06 | 51% | 34% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 412 | 168 | 187 | 0 | 582 | 46.0 cm | 0.90 | 47% | 32% | 0:14 | |
| 164 | 85 | 80 | 0 | 372 | 36.0 cm | 1.06 | 52% | 30% | 0:08 | |
| Team Total | 576 | 253 | 267 | 0 | 954 | 41.0 cm | 0.95 | 49% | 31% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 2 |
| 4 |
| 1 |
| 5 kills |
| 10 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 9 kills | |||||
| 2 | 6 kills | |||||
| 2 | 6 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 17 | 2 | 2 | 0 | 36 | 0/- | 0 | 11 | 13 | 19 | 0 | 21 | 2 | 897 | |
| -🇬🇧 | Attacker | 13 | 3 | 1 | 0 | 11 | 0/- | 0 | 11 | 18 | 4 | 0 | 4 | 2 | 547 | |
| -🇧🇪 | Attacker | 19 | 3 | 2 | 2 | 12 | 0/- | 0 | 6 | 10 | 9 | 0 | 10 | 0 | 502 | |
| -🇬🇧 | Defender | 0 | 1 | 1 | 0 | 0 | 18/4 | 0 | 4 | 5 | 8 | 0 | 9 | 0 | 445 | |
| -🇬🇧 | Attacker | 10 | 1 | 1 | 1 | 9 | 0/- | 0 | 7 | 8 | 3 | 0 | 3 | 0 | 382 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 9 | 10 | 16 | 0 | Variable ping | ||
| 30000 | - | - | 31 | 33 | 35 | 0 | Bumpy connection | ||
| 30000 | - | - | 21 | 23 | 28 | 0 | Sawtooth variation | ||
| 30000 | 498 | 498Hz | 11 | 12 | 13 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 16 | 21 | 26 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.38x. Very strong flag running: you made 17 grabs count with 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.50x. Very strong flag running: you made 19 grabs count with 3 caps and 2 solos. 55% efficiency shows the fight selection was generally good. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 1.39x rating shows it. Excellent flag running from you: 13 grabs became 3 caps. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Defender | You had a positive match and your 1.10x rating backs that up. You helped keep the score under control with 8 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. | |
| Stable | Attacker | You were close to your usual level at 1.00x, with room to turn steady play into a bigger influence. Your attacking play was strong, especially because you turned 10 grabs into 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |