Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Sept 2025, 21:08
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 245 | 108 | 96 | 0 | 307 | 20.3 cm | 1.13 | 53% | 37% | 0:06 |
| ~-uE*Whoepie-~ | 173 | 79 | 94 | 0 | 250 | - | 0.84 | 46% | 32% | 0:07 |
| Broken_Soul | 142 | 62 | 93 | 0 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 21 | 2 | 1 | 4 kills | |||
| pho` | 17 | 6 | 1 | 4 kills | |||
| ~-uE*Whoepie-~ | 10 | 4 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 0:14 when pho` scored for Red Team. Blue Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 3 times as the scoreline developed.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:56, with localhero finishing for Blue Team. That score set the closing shape of the match at 3-4.
localhero stood out as the main objective influence with 2 grabs, 3 captures, 12 returns, and an MVP score of 593. aMpEnergy made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 58 grabs, 34 pickups, 7 captures, 0 solos, 9 assists, 85 flag kills, 26 covers, 0 seals, 51 returns, 41 mid returns, 10 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 37% accuracy and 108 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: aMpEnergy produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 224 |
| 58.3 cm |
| 0.67 |
| 40% |
| 28% |
| 0:07 |
| Team Total | 560 | 249 | 283 | 0 | 781 | 39.3 cm | 0.88 | 47% | 33% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 257 | 108 | 74 | 0 | 322 | - | 1.46 | 59% | 34% | 0:08 |
| aMpEnergy | 219 | 84 | 87 | 0 | 300 | - | 0.97 | 49% | 28% | 0:07 |
| -uh.StarzZz`- | 150 | 91 | 88 | 0 | 263 | 13.5 cm | 1.03 | 51% | 36% | 0:07 |
| Team Total | 626 | 283 | 249 | 0 | 885 | 13.5 cm | 1.14 | 53% | 32% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 5 |
| 3 kills |
| aMpEnergy | 11 | 6 | 3 kills |
| Broken_Soul | 9 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 7 | 9 kills | ||||
| pho` | 2 | 8 kills | ||||
| ~-uE*Whoepie-~ | 1 | 6 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| aMpEnergy | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | localhero | Defender | 2 | 3 | 0 | 0 | 0 | 22/5 | 143 | 5 | 3 | 11 | 0 | 12 | 1 | 593 |
| - | aMpEnergy | Attacker | 4 | 1 | 0 | 0 | 16 | 0/- | 122 | 4 | 7 | 10 | 0 | 13 | 3 | 567 |
| - | pho` | Defender | 1 | 3 | 0 | 0 | 0 | 21/6 | 80 | 4 | 2 | 11 | 0 | 14 | 2 | 566 |
| - | Broken_Soul | Attacker | 17 | 0 | 2 | 0 | 9 | 0/- | 102 | 5 | 3 | 4 | 0 | 4 | 2 | 399 |
| - | ~-uE*Whoepie-~ | Attacker | 13 | 0 | 3 | 0 | 11 | 0/- | 118 | 7 | 7 | 3 | 0 | 5 | 1 | 392 |
| - | -uh.StarzZz`- | Attacker | 21 | 0 | 4 | 0 | 6 | 0/- | 135 | 9 | 4 | 2 | 0 | 3 | 1 | 341 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 35000 | - | - | 12 | 13 | 14 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 14 | 0 | Good connection | |
| ~-uE*Whoepie-~ | 25000 | 999 | 0Hz | 15 | 16 | 18 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | |
| localhero | 30000 | - | - | 21 | 21 | 21 | 0 | Good connection | |
| aMpEnergy | 25000 | 290 | 0Hz | 99 | 99 | 100 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| aMpEnergy | Godlike | Attacker | You put together a top-level game here and finished at 1.83x. You were dangerous with the flag: 4 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| localhero | Godlike | Defender | You played a really good game here and your 1.72x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns and 1 clutch return. You fought efficiently: 108-74 with a 1.46 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Godlike | Defender | You played a really good game here and your 1.47x rating shows it. Your defensive timing was good: 11 mid returns and 2 clutch returns cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| ~-uE*Whoepie-~ | Stable | Attacker | You played around your normal level at 1.09x, so your focus should be small improvements rather than a full reset. 13 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 1.05x; one or two stronger moments would lift it nicely. You created plenty of starts with 17 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 62-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Stable | Attacker | You played around your normal level at 1.03x, so your focus should be small improvements rather than a full reset. As an attacker, you kept pressure on the enemy base with 21 grabs; your next jump is converting more of those starts into completed runs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |