Unreal HeavenThe home of 2v2 and 3v3 iCTF24 May 2026, 01:45
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 271 | 108 | 81 | 1 | 223 | 13.5 cm | 1.33 | 57% | 49% | 0:08 | |
| 240 | 86 | 76 | 0 | 231 | 58.3 cm | 1.13 | 53% | 38% | 0:08 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 17 | 6 | 1 | 5 kills | ||||
| 10 | 1 | 4 kills | |||||
| 7 | 3 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 8-6 in favour of Red Team.
The opening breakthrough came at 0:31 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 8 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 9 captures were completed solo.
The final capture arrived at 10:36, with newut finishing for Blue Team on a solo run. That score set the closing shape of the match at 8-6.
-uh.StarzZz`- stood out as the main objective influence with 26 grabs, 5 captures, 11 returns, and an MVP score of 828. pho` made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 96 grabs, 21 pickups, 14 captures, 8 solos, 5 assists, 103 flag kills, 17 covers, 6 seals, 77 returns, 2 mid returns, 16 clutch returns, and 5 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 49% accuracy and 108 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 4 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 194 |
| 75 |
| 83 |
| 0 |
| 225 |
| 46.0 cm |
| 0.90 |
| 47% |
| 34% |
| 0:07 |
| Team Total | 705 | 269 | 240 | 1 | 679 | 39.3 cm | 1.12 | 53% | 40% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 307 | 105 | 99 | 0 | 227 | 20.3 cm | 1.06 | 51% | 48% | 0:06 | |
| 164 | 80 | 83 | 0 | 219 | - | 0.96 | 49% | 37% | 0:07 | |
| 148 | 55 | 87 | 1 | 237 | 46.0 cm | 0.63 | 38% | 23% | 0:07 | |
| Team Total | 619 | 240 | 269 | 1 | 683 | 33.1 cm | 0.89 | 47% | 36% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 1 |
| 3 kills |
| 10 | 1 | 1 | 4 kills |
| 7 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 6 kills | |||||
| 1 | 6 kills | |||||
| 1 | 5 kills | |||||
| 2 | 5 kills | |||||
| 4 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 26 | 5 | 2 | 2 | 14 | 0/- | 480 | 5 | 2 | 1 | 0 | 11 | 4 | 828 | |
| -🇩🇪 | Attacker | 18 | 1 | 3 | 0 | 11 | 0/- | 292 | 6 | 4 | 0 | 1 | 7 | 4 | 592 | |
| -🇬🇧 | Defender | 1 | 0 | 0 | 0 | 0 | 35/12 | 0 | 2 | 2 | 0 | 0 | 23 | 6 | 569 | |
| -🇵🇷 |
| Attacker |
| 21 |
| 4 |
| 0 |
| 4 |
| 7 |
| 0/- |
| 400 |
| 1 |
| 2 |
| 0 |
| 4 |
| 5 |
| 0 |
| 443 |
| -🇺🇸 | Attacker | 29 | 2 | 0 | 2 | 10 | 0/- | 200 | 3 | 2 | 1 | 0 | 6 | 1 | 430 |
| -🇬🇧 | Defender | 1 | 2 | 0 | 0 | 0 | 26/5 | 28 | 4 | 5 | 0 | 0 | 25 | 1 | 421 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 16 | 16 | 16 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 23 | 24 | 26 | 0 | Minor variation | ||
| 30000 | - | - | 22 | 23 | 32 | 0 | Bumpy connection | ||
| 30000 | 360 | 240Hz | 120 | 122 | 124 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 23 | 24 | 33 | 1 | Occasional lag spikes | ||
| 30000 | 0 | 240Hz | 93 | 95 | 97 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 1.86x rating shows it. Your flag work was one of your best areas, with 26 grabs producing 5 caps and 2 solos. You fought efficiently: 108-81 with a 1.33 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Defender | You put together a top-level game here and finished at 1.53x. As a defender, your standout work was stopping danger before it became a cap: 6 clutch returns. Aim was a real positive at 48% accuracy, so keep taking fights where that strength matters. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Godlike | Defender | You played a really good game here and your 1.46x rating shows it. Your defensive timing was good: 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.38x. You were dangerous with the flag: 18 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. | |
| Dominating | Attacker | You played well and finished above your usual level at 1.16x. You looked dangerous whenever you got the flag, and 29 grabs led to 2 caps and 2 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | You played well and finished above your usual level at 1.15x. You were dangerous with the flag: 21 grabs led to 4 caps and 4 solos. I think survival was your main issue: 55-87 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |