Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Sept 2025, 18:32
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 219 | 117 | 121 | 0 | 419 | - | 0.97 | 49% | 28% | 0:05 | |
| 204 | 78 | 130 | 0 | 287 | 58.3 cm | 0.60 | 38% | 27% | 0:05 | |
| Team Total | 423 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 55 | ||
| 62 | ||
| 42 | ||
| 36 |
| Killer | Victim | |
|---|---|---|
| 67 | ||
| 68 | ||
| 54 | ||
| 62 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 16 | 6 | 6 | 3 | 5 kills | |||
| 14 | 5 | 3 | 2 | 5 kills | |||
| 19 | 9 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 1-10 in favour of Blue Team.
The opening breakthrough came at 2:12 when -uh.PreDaToR- scored for Blue Team. Blue Team created more scoring chances, converting 10 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:35, with Broken_Soul finishing for Red Team on a solo run. That score set the closing shape of the match at 1-10.
-cide- stood out as the main objective influence with 13 grabs, 6 captures, 7 returns, and an MVP score of 995. -uh.PreDaToR- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 44 grabs, 46 pickups, 11 captures, 3 solos, 8 assists, 79 flag kills, 24 covers, 0 seals, 32 returns, 27 mid returns, 5 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 34% accuracy and 135 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 31 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: localhero finished with 21 lama score from 117 kills and 48 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 195 |
| 251 |
| 0 |
| 706 |
| 58.3 cm |
| 0.78 |
| 44% |
| 28% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 307 | 135 | 97 | 0 | 394 | 46.0 cm | 1.39 | 58% | 34% | 0:06 | |
| 298 | 116 | 98 | 0 | 348 | - | 1.18 | 54% | 33% | 0:06 | |
| Team Total | 605 | 251 | 195 | 0 | 742 | 46.0 cm | 1.29 | 56% | 34% | 0:14 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 2 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 9 kills | |||||
| 5 | 7 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 13 | 6 | 3 | 1 | 15 | 0/- | 564 | 18 | 8 | 5 | 0 | 7 | 1 | 995 | |
| -🇧🇪 | Attacker | 12 | 4 | 5 | 1 | 20 | 0/- | 436 | 11 | 8 | 8 | 0 | 10 | 3 | 972 | |
| -🇬🇧 | Attacker | 8 | 1 | 0 | 1 | 20 | 0/- | 100 | 11 | 1 | 9 | 0 | 10 | 1 | 454 | |
| -🇬🇧 |
| Attacker |
| 11 |
| 0 |
| 0 |
| 0 |
| 24 |
| 0/- |
| 0 |
| 6 |
| 7 |
| 5 |
| 0 |
| 5 |
| 0 |
| 316 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | - | - | 20 | 21 | 22 | 0 | Good connection | ||
| 30000 | - | - | 26 | 28 | 31 | 0 | Sawtooth variation | ||
| 30000 | 360 | 240Hz | 22 | 23 | 24 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.16x. You gave the enemy defence problems and backed it up with 4 caps and 1 solo from 12 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.05x. Your grabs and running were a real strength, with 13 grabs turning into 6 caps and 1 solo. You fought efficiently: 135-97 with a 1.39 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | You gave your team more than expected here and finished at 1.13x. Excellent flag running from you: 8 grabs became 1 cap and 1 solo. I think survival was your main issue: 78-130 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | You played around your normal level at 1.09x, so your focus should be small improvements rather than a full reset. You kept looking for the flag with 11 grabs; now the aim is cleaner routes and better timing with cover. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |