Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Jun 2026, 22:49
Furious
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 185 | 82 | 73 | 0 | 227 | - | 1.12 | 53% | 36% | 0:09 |
| pho`FB | 165 | 88 | 83 | 0 | 234 | 20.3 cm | 1.06 | 51% | 38% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 17 | 5 | 2 | 1 | 5 kills | ||
| newut | 7 | 5 | 2 | 4 kills | |||
| pho` | 7 | 6 | 1 | 1 | 5 kills | ||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Furious-v5a between Red and Blue Team, ending 4-6 in favour of Blue Team.
The opening breakthrough came at 0:50 when Broken_Soul scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:33, with Broken_Soul finishing for Blue Team on a solo run. That score set the closing shape of the match at 4-6.
Broken_Soul stood out as the main objective influence with 10 grabs, 6 captures, 1 return, and an MVP score of 518. Broken_Soul made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 36 grabs, 23 pickups, 10 captures, 3 solos, 9 assists, 48 flag kills, 43 covers, 6 seals, 25 returns, 6 mid returns, 3 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 46% accuracy and 102 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Broken_Soul produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 141 |
| 58 |
| 66 |
| 1 |
| 234 |
| - |
| 0.88 |
| 46% |
| 29% |
| 0:09 |
| Team Total | 491 | 228 | 222 | 1 | 695 | 20.3 cm | 1.03 | 51% | 34% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 189 | 102 | 76 | 0 | 225 | - | 1.34 | 57% | 46% | 0:08 |
| Broken_Soul | 143 | 56 | 73 | 0 | 273 | 58.3 cm | 0.77 | 43% | 29% | 0:09 |
| _-=Pr3dazZz=- | 121 | 64 | 79 | 0 | 295 | 36.0 cm | 0.81 | 45% | 30% | 0:08 |
| Team Total | 453 | 222 | 228 | 0 | 793 | 47.1 cm | 0.97 | 49% | 34% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 4 |
| 2 |
| 3 kills |
| Broken_Soul | 1 | 3 | 1 | 4 kills |
| Gochmer | 5 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 3 | 8 kills | ||||
| newut | 2 | 8 kills | ||||
| pho` | 2 | 7 kills | ||||
| _-=Pr3dazZz=- | 1 | 6 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| Gochmer | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Attacker | 10 | 6 | 0 | 2 | 2 | 0/- | 402 | 9 | 2 | 0 | 0 | 1 | 1 | 518 |
| - | newut | Attacker | 8 | 1 | 2 | 1 | 6 | 0/- | 246 | 3 | 11 | 3 | 0 | 4 | 0 | 442 |
| - | pho` | Attacker | 7 | 1 | 2 | 0 | 8 | 0/- | 135 | 4 | 9 | 2 | 0 | 3 | 0 | 341 |
| - | _-=Pr3dazZz=- | Attacker | 11 | 0 | 4 | 0 | 6 | 0/- | 179 | 3 | 6 | 1 | 0 | 3 | 0 | 326 |
| - | saxon | Defender | 0 | 0 | 1 | 0 | 0 | 12/1 | 19 | 1 | 12 | 0 | 0 | 6 | 1 | 296 |
| - | Gochmer | Defender | 0 | 2 | 0 | 0 | 0 | 14/5 | 18 | 3 | 3 | 0 | 0 | 8 | 1 | 238 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Gochmer | 30000 | - | - | 20 | 22 | 33 | 1 | Occasional lag spikes | |
| pho` | 25000 | 400 | 280Hz | 14 | 16 | 17 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 92 | 94 | 98 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 16 | 16 | 17 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 18 | 18 | 19 | 0 | Good connection | |
| saxon | 30000 | - | - | 9 | 9 | 10 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Broken_Soul | Godlike | Attacker | You put together a top-level game here and finished at 1.44x. Very strong flag running: you made 10 grabs count with 6 caps and 2 solos. I think survival was your main issue: 56-73 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.42x. Your flag work was one of your best areas, with 8 grabs producing 1 cap and 1 solo. The support share was meaningful at 38%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| saxon | Godlike | Defender | You played a really good game here and your 1.27x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 1 clutch return. You fought efficiently: 102-76 with a 1.34 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Gochmer | Dominating | Defender | I think this was a good step up from your normal game, with a 1.18x rating. Your defensive timing was good: 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| pho` | Stable | Attacker | You were close to your usual level at 1.09x, with room to turn steady play into a bigger influence. Your attacking play was strong, especially because you turned 7 grabs into 1 cap. The support share was meaningful at 36%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Stable | Attacker | You were close to your usual level at 0.99x, with room to turn steady play into a bigger influence. You were active on attack with 11 grabs; I think your next step is turning more of those into safe runs. The support share was meaningful at 36%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |