Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Mar 2026, 20:50
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 338 | 118 | 92 | 0 | 315 | - | 1.28 | 56% | 37% | 0:07 |
| -uh.StarzZz`-FB | 273 | 107 | 100 | 0 | 292 | 13.5 cm | 1.07 | 52% | 37% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 16 | 4 | 2 | 4 kills | |||
| -uh.StarzZz`- | 20 | 4 | 2 | 4 kills | |||
| -cide- | 10 | 5 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 11-10 in favour of Red Team.
The opening breakthrough came at 0:12 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 11 of the 21 captures. Momentum changed hands 1 time as the scoreline developed. 10 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:52, with -uh.Pr3DazZz finishing for Blue Team. That score set the closing shape of the match at 11-10.
ownage stood out as the main objective influence with 24 grabs, 4 captures, 12 returns, and an MVP score of 1031. ownage made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 93 grabs, 36 pickups, 21 captures, 9 solos, 12 assists, 107 flag kills, 55 covers, 0 seals, 71 returns, 62 mid returns, 9 clutch returns, and 0 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 37% accuracy and 118 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 37 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: ownage produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Zo-^ |
| 242 |
| 73 |
| 93 |
| 0 |
| 293 |
| - |
| 0.78 |
| 44% |
| 26% |
| 0:07 |
| Team Total | 853 | 298 | 285 | 0 | 900 | 13.5 cm | 1.05 | 51% | 34% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 281 | 99 | 105 | 0 | 320 | - | 0.94 | 49% | 35% | 0:06 |
| -cide- | 241 | 90 | 102 | 0 | 291 | 46.0 cm | 0.88 | 47% | 31% | 0:06 |
| localhero | 234 | 96 | 91 | 0 | 321 | - | 1.05 | 51% | 31% | 0:07 |
| Team Total | 756 | 285 | 298 | 0 | 932 | 46.0 cm | 0.96 | 49% | 32% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 1 |
| 3 kills |
| ownage | 15 | 7 | 4 | 4 kills |
| localhero | 17 | 4 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 3 | 8 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| -cide- | 2 | 6 kills | ||||
| Zo-^ | 1 | 6 kills | ||||
| ownage | 1 | 5 kills | ||||
| localhero | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ownage | Attacker | 24 | 4 | 5 | 3 | 19 | 0/- | 515 | 5 | 13 | 10 | 0 | 12 | 3 | 1031 |
| - | -uh.StarzZz`- | Attacker | 17 | 5 | 1 | 1 | 14 | 0/- | 439 | 11 | 20 | 8 | 0 | 8 | 0 | 845 |
| - | -cide- | Attacker | 31 | 6 | 1 | 3 | 11 | 0/- | 470 | 6 | 5 | 5 | 0 | 7 | 2 | 805 |
| - | -uh.Pr3DazZz | Defender | 3 | 1 | 2 | 0 | 0 | 25/8 | 166 | 4 | 7 | 15 | 0 | 17 | 2 | 804 |
| - | Zo-^ | Defender | 3 | 2 | 2 | 0 | 0 | 20/5 | 147 | 6 | 5 | 16 | 0 | 19 | 2 | 736 |
| - | localhero | Attacker | 15 | 3 | 1 | 2 | 18 | 0/- | 364 | 4 | 5 | 8 | 0 | 8 | 0 | 731 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| ownage | 20000 | - | - | 109 | 119 | 144 | 1 | Occasional lag spikes | |
| Zo-^ | 25000 | 320 | 0Hz | 40 | 41 | 42 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 12 | 13 | 0 | Good connection | |
| localhero | 20000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 16 | 17 | 18 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ownage | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.96x. Your attacking play was strong, especially because you turned 24 grabs into 4 caps and 3 solos. You fought efficiently: 118-92 with a 1.28 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | You put together a top-level game here and finished at 1.62x. Very strong flag running: you made 31 grabs count with 6 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.59x. You gave the enemy defence problems and backed it up with 5 caps and 1 solo from 17 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.Pr3DazZz | Godlike | Defender | You put together a top-level game here and finished at 1.55x. You helped keep the score under control with 15 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Zo-^ | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.52x. Your defensive timing was good: 16 mid returns and 2 clutch returns cut off runs at important moments. I think survival was your main issue: 73-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| localhero | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.42x. Very strong flag running: you made 15 grabs count with 3 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |