Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Aug 2025, 17:42
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 265 | 105 | 86 | 0 | 348 | 36.0 cm | 1.22 | 55% | 32% | 0:08 | |
| 226 | 107 | 102 | 0 | 330 | 46.0 cm | 1.05 | 51% | 33% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 14 | 4 | 1 | 4 kills | ||||
| 19 | 6 | 1 | 1 | 5 kills | |||
| 15 | 3 | 5 | 4 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v2 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 2-1 in favour of Red Team.
The opening breakthrough came at 7:16 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 2 of the 3 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 12:24, with localhero finishing for Red Team on a solo run. That score set the closing shape of the match at 2-1.
_-=Pr3dazZz=- stood out as the main objective influence with 1 grab, 0 captures, 18 returns, and an MVP score of 653. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 56 grabs, 26 pickups, 3 captures, 1 solos, 2 assists, 79 flag kills, 23 covers, 0 seals, 53 returns, 47 mid returns, 6 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 123 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 46 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 2 close-save returns, also known as deleting someone else's highlight clip.
| 154 |
| 101 |
| 109 |
| 0 |
| 298 |
| - |
| 0.93 |
| 48% |
| 33% |
| 0:13 |
| Team Total | 645 | 313 | 297 | 0 | 976 | 41.0 cm | 1.05 | 51% | 33% | 0:30 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 268 | 174 | 212 | 0 | 654 | 46.0 cm | 0.82 | 45% | 27% | 0:14 | |
| 221 | 123 | 101 | 0 | 305 | 20.3 cm | 1.22 | 55% | 42% | 0:07 | |
| Team Total | 489 | 297 | 313 | 0 | 959 | 33.1 cm | 0.95 | 49% | 31% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 7 |
| 3 |
| 4 kills |
| 13 | 7 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 8 kills | |||||
| 5 | 7 kills | |||||
| 1 | 7 kills | |||||
| 1 | 6 kills | |||||
| 2 | 5 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Defender | 1 | 0 | 0 | 0 | 0 | 25/12 | 0 | 0 | 3 | 15 | 0 | 18 | 2 | 653 | |
| -🇩🇪 | Attacker | 32 | 1 | 0 | 0 | 11 | 0/- | 0 | 14 | 12 | 10 | 0 | 10 | 1 | 579 | |
| -🇭🇺 | Attacker | 12 | 0 | 1 | 0 | 20 | 0/- | 0 | 3 | 4 | 10 | 0 | 12 | 1 | 534 | |
| -🇬🇧 | Defender | 1 | 0 | 1 | 0 | 0 | 18/- | 0 | 4 | 2 | 10 | 0 | 11 | 0 | 512 | |
| -🇬🇧 | Attacker | 10 | 2 | 0 | 1 | 5 | 0/- | 0 | 5 | 2 | 2 | 0 | 2 | 2 | 360 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 498 | 498Hz | 11 | 11 | 13 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 42 | 43 | 44 | 0 | Good connection | ||
| 30000 | - | - | 19 | 20 | 20 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 15 | 21 | 26 | 0 | Sawtooth variation | ||
| 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 1.76x. You gave the enemy defence problems and backed it up with 1 cap from 32 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Defender | Well played, this was a fantastic performance at 1.53x. As a defender, your standout work was stopping danger before it became a cap: 15 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.50x. As an attacker, you kept pressure on the enemy base with 12 grabs; your next jump is converting more of those starts into completed runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Defender | You gave your team more than expected here and finished at 1.18x. You helped keep the score under control with 10 mid returns. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Dominating | Attacker | You gave your team a strong contribution and finished at 1.11x. You looked dangerous whenever you got the flag, and 10 grabs led to 2 caps and 1 solo. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |