31 Oct 2025, 18:51
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 347 | 152 | 110 | 0 | 377 | 20.3 cm | 1.38 | 58% | 40% | 0:05 | |
| 253 | 96 | 101 | 0 | 373 | 13.5 cm | 0.95 | 49% | 28% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 90 | ||
| 62 | ||
| 42 | ||
| 54 |
| Killer | Victim | |
|---|---|---|
| 55 | ||
| 59 | ||
| 55 | ||
| 42 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 6 | 5 | 2 | 2 | 5 kills | |||
| 19 | 5 | 6 | 4 | 5 kills | |||
| 15 | 10 | 2 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 9-3 in favour of Red Team.
The opening breakthrough came at 1:16 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 9 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:36, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 9-3.
-uh.StarzZz`- stood out as the main objective influence with 17 grabs, 6 captures, 7 returns, and an MVP score of 1024. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 50 grabs, 23 pickups, 12 captures, 5 solos, 5 assists, 61 flag kills, 34 covers, 0 seals, 38 returns, 36 mid returns, 2 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 152 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 15 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 600 |
| 248 |
| 211 |
| 0 |
| 750 |
| 16.9 cm |
| 1.18 |
| 54% |
| 34% |
| 0:13 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 231 | 114 | 132 | 0 | 345 | 46.0 cm | 0.86 | 46% | 33% | 0:04 | |
| 196 | 97 | 116 | 0 | 322 | 36.0 cm | 0.84 | 46% | 30% | 0:05 | |
| Team Total | 427 | 211 | 248 | 0 | 667 | 41.0 cm | 0.85 | 46% | 32% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 5 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 9 kills | |||||
| 6 | 7 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 17 | 6 | 2 | 3 | 10 | 0/- | 686 | 9 | 3 | 7 | 0 | 7 | 0 | 1024 | |
| -🇬🇧 | Attacker | 7 | 3 | 2 | 1 | 22 | 0/- | 214 | 5 | 20 | 15 | 0 | 16 | 1 | 895 | |
| -🇩🇪 | Attacker | 9 | 1 | 1 | 1 | 15 | 0/- | 198 | 6 | 5 | 6 | 0 | 7 | 1 | 515 | |
| -🇬🇧 | Attacker | 17 | 2 | 0 | 0 | 14 | 0/- | 102 | 3 | 6 | 8 | 0 | 8 | 0 | 430 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 15 | 20 | 0 | Rhythmic fluctuation | ||
| 25000 | 400 | 280Hz | 13 | 14 | 14 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 7 | 9 | 11 | 0 | Sawtooth variation | ||
| 30000 | 360 | 240Hz | 24 | 24 | 25 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.89x. Your attacking play was strong, especially because you turned 7 grabs into 3 caps and 1 solo. You fought efficiently: 152-110 with a 1.38 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.75x. Your flag work was one of your best areas, with 17 grabs producing 6 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.26x. You carried real threat on attack, turning 9 grabs into 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Stable | Attacker | You were close to your usual level at 1.09x, with room to turn steady play into a bigger influence. Your flag work was one of your best areas, with 17 grabs producing 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
