Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Sept 2025, 23:44
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 213 | 96 | 84 | 0 | 305 | - | 1.14 | 53% | 34% | 0:07 |
| newut | 161 | 88 | 70 | 0 | 259 | - | 1.26 | 56% | 34% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 13 | 4 | 1 | 5 kills | |||
| newut | 11 | 4 | 1 | 5 kills | |||
| (FT)jmoney | 15 | 6 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates between Red and Blue Team, ending 1-3 in favour of Blue Team.
The opening breakthrough came at 2:33 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 4 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 7:45, with _-=Pr3dazZz=- finishing for Blue Team on a solo run. That score set the closing shape of the match at 1-3.
(FT)jmoney stood out as the main objective influence with 1 grab, 0 captures, 19 returns, and an MVP score of 573. ownage made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 61 grabs, 24 pickups, 4 captures, 2 solos, 3 assists, 81 flag kills, 32 covers, 0 seals, 56 returns, 47 mid returns, 9 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 87 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: ownage produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 139 |
| 56 |
| 82 |
| 0 |
| 182 |
| 58.3 cm |
| 0.68 |
| 41% |
| 32% |
| 0:08 |
| Team Total | 513 | 240 | 236 | 0 | 746 | 58.3 cm | 1.02 | 50% | 34% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)jmoney | 251 | 95 | 85 | 0 | 274 | - | 1.12 | 53% | 35% | 0:07 |
| pho`FB | 165 | 87 | 81 | 0 | 219 | 20.3 cm | 1.07 | 52% | 40% | 0:08 |
| _-=Pr3dazZz=- | 162 | 54 | 74 | 0 | 213 | 36.0 cm | 0.73 | 42% | 30% | 0:08 |
| Team Total | 578 | 236 | 240 | 0 | 706 | 28.1 cm | 0.98 | 50% | 35% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 5 |
| 1 |
| 3 kills |
| pho` | 11 | 1 | 2 | 4 kills |
| Broken_Soul | 10 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 2 | 9 kills | ||||
| newut | 2 | 7 kills | ||||
| (FT)jmoney | 4 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| pho` | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | (FT)jmoney | Defender | 1 | 0 | 0 | 0 | 0 | 27/7 | 25 | 0 | 6 | 19 | 0 | 19 | 0 | 573 |
| - | _-=Pr3dazZz=- | Attacker | 13 | 2 | 1 | 2 | 11 | 0/- | 156 | 6 | 5 | 6 | 0 | 8 | 1 | 445 |
| - | ownage | Attacker | 9 | 0 | 1 | 0 | 19 | 0/- | 0 | 2 | 3 | 8 | 0 | 10 | 3 | 430 |
| - | pho` | Attacker | 14 | 1 | 0 | 0 | 6 | 0/- | 119 | 6 | 9 | 4 | 0 | 5 | 2 | 425 |
| - | Broken_Soul | Attacker | 13 | 0 | 1 | 0 | 10 | 0/- | 98 | 4 | 1 | 7 | 0 | 8 | 2 | 366 |
| - | newut | Attacker | 11 | 1 | 0 | 0 | 8 | 0/- | 2 | 6 | 8 | 3 | 0 | 6 | 1 | 268 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 12 | 14 | 15 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 95 | 97 | 101 | 0 | Minor variation | |
| ownage | 30000 | - | - | 108 | 115 | 132 | 0 | Bumpy connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 9 | 10 | 0 | Good connection | |
| (FT)jmoney | 30000 | - | - | 103 | 103 | 105 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 14 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| (FT)jmoney | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.68x. As a defender, your standout work was stopping danger before it became a cap: 19 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| ownage | Godlike | Attacker | You played a really good game here and your 1.30x rating shows it. You created plenty of starts with 9 grabs; now try to turn more of them into pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Dominating | Attacker | You played well and finished above your usual level at 1.22x. You looked dangerous whenever you got the flag, and 13 grabs led to 2 caps and 2 solos. I think survival was your main issue: 54-74 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Dominating | Attacker | You had a positive match and your 1.10x rating backs that up. Your grabs and running were a real strength, with 14 grabs turning into 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Stable | Attacker | You played around your normal level at 1.05x, so your focus should be small improvements rather than a full reset. You created plenty of starts with 13 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 56-82 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Stable | Attacker | You were close to your usual level at 1.03x, with room to turn steady play into a bigger influence. Your grabs and running were a real strength, with 11 grabs turning into 1 cap. You fought efficiently: 88-70 with a 1.26 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |