Unreal HeavenThe home of 2v2 and 3v3 iCTF14 Sept 2025, 12:30
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 273 | 91 | 97 | 0 | 294 | 36.0 cm | 0.94 | 48% | 33% | 0:06 |
| -cide- | 153 | 88 | 91 | 0 | 265 | 46.0 cm | 0.97 | 49% | 33% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 13 | 4 | 2 | 4 kills | |||
| pho` | 21 | 6 | 1 | 1 | 5 kills | ||
| -cide- | 14 | 5 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Azure-v3 between Red and Blue Team, ending 3-7 in favour of Blue Team.
The opening breakthrough came at 1:54 when localhero scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:41, with Broken_Soul finishing for Blue Team. That score set the closing shape of the match at 3-7.
Broken_Soul stood out as the main objective influence with 10 grabs, 5 captures, 6 returns, and an MVP score of 767. localhero made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 58 grabs, 46 pickups, 10 captures, 1 solos, 7 assists, 93 flag kills, 37 covers, 0 seals, 46 returns, 38 mid returns, 8 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 121 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 27 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: _-=Pr3dazZz=- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 111 |
| 62 |
| 89 |
| 0 |
| 231 |
| 13.5 cm |
| 0.70 |
| 41% |
| 28% |
| 0:07 |
| Team Total | 537 | 241 | 277 | 0 | 790 | 31.8 cm | 0.87 | 47% | 32% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 300 | 121 | 94 | 0 | 306 | 20.3 cm | 1.29 | 56% | 42% | 0:07 |
| Broken_Soul | 204 | 60 | 80 | 0 | 198 | 58.3 cm | 0.75 | 43% | 30% | 0:08 |
| localhero | 195 | 96 | 67 | 0 | 337 | - | 1.43 | 59% | 31% | 0:09 |
| Team Total | 699 | 277 | 241 | 0 | 841 | 39.3 cm | 1.15 | 53% | 35% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 4 |
| 3 kills |
| -uh.StarzZz`- | 11 | 2 | 3 kills |
| Broken_Soul | 6 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 3 | 8 kills | ||||
| pho` | 6 | 7 kills | ||||
| -cide- | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills | |||||
| -uh.StarzZz`- | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Attacker | 10 | 5 | 1 | 1 | 8 | 0/- | 498 | 16 | 5 | 4 | 0 | 6 | 2 | 767 |
| - | pho` | Defender | 1 | 1 | 0 | 0 | 0 | 32/8 | 20 | 1 | 11 | 13 | 0 | 16 | 1 | 615 |
| - | localhero | Attacker | 17 | 1 | 4 | 0 | 9 | 0/- | 182 | 7 | 5 | 3 | 0 | 4 | 3 | 551 |
| - | _-=Pr3dazZz=- | Defender | 3 | 1 | 0 | 0 | 0 | 33/7 | 2 | 1 | 7 | 12 | 1 | 14 | 2 | 511 |
| - | -cide- | Attacker | 14 | 2 | 1 | 0 | 5 | 0/- | 200 | 13 | 5 | 2 | 0 | 2 | 0 | 388 |
| - | -uh.StarzZz`- | Attacker | 13 | 0 | 1 | 0 | 6 | 0/- | 98 | 8 | 4 | 4 | 0 | 4 | 0 | 269 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 16 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 25 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 10 | 0 | Good connection | |
| localhero | 35000 | - | - | 21 | 23 | 26 | 0 | Rhythmic fluctuation | |
| Broken_Soul | 30000 | - | - | 13 | 14 | 15 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 14 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Broken_Soul | Godlike | Attacker | Well played, this was a fantastic performance at 1.65x. You ran the flag well and gave your team end product: 5 caps and 1 solo from 10 grabs. I think survival was your main issue: 60-80 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Godlike | Defender | You put together a top-level game here and finished at 1.63x. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns and 1 clutch return. You fought efficiently: 121-94 with a 1.29 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| _-=Pr3dazZz=- | Godlike | Defender | You put together a top-level game here and finished at 1.53x. Your defensive timing was good: 12 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| localhero | Godlike | Attacker | You put together a top-level game here and finished at 1.49x. Excellent flag running from you: 17 grabs became 1 cap. You fought efficiently: 96-67 with a 1.43 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Stable | Attacker | You were close to your usual level at 1.08x, with room to turn steady play into a bigger influence. Excellent flag running from you: 14 grabs became 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Feeding | Attacker | You had a rough game at 0.70x, so I think your goal should be to simplify and rebuild from safer plays. As an attacker, you kept pressure on the enemy base with 13 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 62-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |