Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Jul 2026, 14:54
UH-NeverEndingSpam
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 427 | 103 | 114 | 0 | 310 | 46.0 cm | 0.90 | 47% | 35% | 0:05 | |
| 356 | 110 | 122 | 0 | 310 | 20.3 cm | 0.90 | 47% | 39% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 58 | ||
| 45 | ||
| 59 | ||
| 51 |
| Killer | Victim | |
|---|---|---|
| 55 | ||
| 61 | ||
| 59 | ||
| 61 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 16 | 5 | 3 | 1 | 5 kills | |||
| 17 | 3 | 2 | 5 kills | ||||
| 19 | 4 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-UH-NeverEndingSpam between Red and Blue Team, ending 10-9 in favour of Red Team.
The opening breakthrough came at 0:20 when -cide- scored for Red Team. Red Team created more scoring chances, converting 10 of the 19 captures. Momentum changed hands 2 times as the scoreline developed. 14 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:15, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 10-9.
-cide- stood out as the main objective influence with 22 grabs, 9 captures, 20 returns, and an MVP score of 1424. -cide- made the biggest clutch contribution, recording 9 close-save returns.
Objective ledger for the match: 94 grabs, 44 pickups, 19 captures, 10 solos, 5 assists, 119 flag kills, 39 covers, 2 seals, 74 returns, 3 mid returns, 26 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 41% accuracy and 116 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 37 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 9 close-save returns, also known as deleting someone else's highlight clip.
| Team Total | 783 | 213 | 236 | 0 | 620 | 33.1 cm | 0.90 | 47% | 37% | 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 367 | 116 | 117 | 0 | 323 | 13.5 cm | 0.99 | 50% | 41% | 0:05 | |
| 352 | 120 | 96 | 0 | 347 | - | 1.25 | 56% | 35% | 0:06 | |
| Team Total | 719 | 236 | 213 | 0 | 670 | 13.5 cm | 1.11 | 53% | 38% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 5 |
| 4 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 7 kills | |||||
| 2 | 6 kills | |||||
| 2 | 5 kills | |||||
| 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 22 | 9 | 0 | 4 | 30 | 0/- | 798 | 15 | 6 | 1 | 0 | 20 | 9 | 1424 | |
| -🇬🇧 | Attacker | 28 | 7 | 1 | 5 | 21 | 0/- | 730 | 13 | 8 | 0 | 0 | 13 | 6 | 1299 | |
| -🇺🇸 | Attacker | 24 | 2 | 1 | 1 | 34 | 0/- | 170 | 8 | 14 | 2 | 0 | 19 | 5 | 841 | |
| -🇬🇧 | Attacker | 20 | 1 | 3 | 0 | 34 | 0/- | 202 | 8 | 11 | 0 | 0 | 22 | 6 | 820 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 21 | 23 | 24 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 21 | 22 | 24 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 10 | 12 | 14 | 0 | Minor variation | ||
| 25000 | 9999 | 360Hz | 88 | 90 | 95 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.24x. You carried real threat on attack, turning 22 grabs into 9 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.89x. Your grabs and running were a real strength, with 28 grabs turning into 7 caps and 5 solos. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.65x. Your flag work was one of your best areas, with 24 grabs producing 2 caps and 1 solo. You fought efficiently: 120-96 with a 1.25 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.47x. You were dangerous with the flag: 20 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |