Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Jun 2026, 22:26
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 320 | 133 | 108 | 0 | 298 | - | 1.23 | 55% | 45% | 0:06 |
| Red0ne_- | 199 | 82 | 95 | 0 | 275 | - | 0.86 | 46% | 30% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 23 | 5 | 4 | 3 | 5 kills | ||
| Gochmer | 11 | 5 | 2 | 5 kills | |||
| pho` | 13 | 5 | 3 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-RIFK-3v3 between Red and Blue Team, ending 6-2 in favour of Red Team.
The opening breakthrough came at 1:32 when Gochmer scored for Blue Team. Red Team created more scoring chances, converting 6 of the 8 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:33, with Red0ne_- finishing for Red Team. That score set the closing shape of the match at 6-2.
saxon stood out as the main objective influence with 0 grabs, 1 capture, 17 returns, and an MVP score of 752. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 55 grabs, 33 pickups, 8 captures, 1 solos, 9 assists, 79 flag kills, 43 covers, 0 seals, 45 returns, 40 mid returns, 5 clutch returns, and 0 cherry picks.
Gochmer supplied the sharpest shooting numbers, finishing with 45% accuracy and 104 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 135 |
| 75 |
| 97 |
| 0 |
| 213 |
| 36.0 cm |
| 0.77 |
| 44% |
| 35% |
| 0:06 |
| Team Total | 654 | 290 | 300 | 0 | 786 | 36.0 cm | 0.97 | 49% | 37% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 221 | 101 | 98 | 0 | 276 | 20.3 cm | 1.03 | 51% | 37% | 0:06 |
| Gochmer | 173 | 104 | 93 | 0 | 237 | - | 1.12 | 53% | 45% | 0:07 |
| -uh.StarzZz`- | 163 | 95 | 99 | 0 | 284 | 13.5 cm | 0.96 | 49% | 34% | 0:06 |
| Team Total | 557 | 300 | 290 | 0 | 797 | 16.9 cm | 1.03 | 51% | 38% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 2 |
| 1 |
| 4 kills |
| Red0ne_- | 12 | 3 | 1 | 4 kills |
| _-=Pr3dazZz=- | 7 | 2 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 5 | 7 kills | ||||
| Gochmer | 3 | 6 kills | ||||
| pho` | 4 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| Red0ne_- | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Defender | 0 | 1 | 1 | 0 | 0 | 27/12 | 50 | 3 | 9 | 15 | 0 | 17 | 2 | 752 |
| - | Red0ne_- | Attacker | 10 | 4 | 2 | 1 | 8 | 0/- | 394 | 8 | 11 | 5 | 0 | 5 | 0 | 641 |
| - | _-=Pr3dazZz=- | Attacker | 16 | 1 | 4 | 0 | 5 | 0/- | 156 | 9 | 8 | 4 | 0 | 4 | 0 | 400 |
| - | pho` | Defender | 0 | 0 | 0 | 0 | 0 | 20/0 | 0 | 0 | 6 | 10 | 0 | 11 | 1 | 368 |
| - | Gochmer | Attacker | 16 | 2 | 0 | 0 | 10 | 0/- | 148 | 4 | 4 | 3 | 0 | 3 | 0 | 357 |
| - | -uh.StarzZz`- | Attacker | 13 | 0 | 2 | 0 | 9 | 0/- | 52 | 9 | 5 | 3 | 0 | 5 | 2 | 318 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| saxon | 30000 | - | - | 9 | 10 | 11 | 0 | Good connection | |
| Red0ne_- | 30000 | - | - | 18 | 19 | 20 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 20 | 20 | 20 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 15 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 26 | 0 | Minor variation | |
| Gochmer | 30000 | - | - | 21 | 22 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You had a huge game and played well above your usual level at 2.09x. You helped keep the score under control with 15 mid returns and 2 clutch returns. Aim was a real positive at 45% accuracy, so keep taking fights where that strength matters. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Red0ne_- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.96x. You ran the flag well and gave your team end product: 4 caps and 1 solo from 10 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Gochmer | Godlike | Attacker | You played a really good game here and your 1.41x rating shows it. You looked dangerous whenever you got the flag, and 16 grabs led to 2 caps. Aim was a real positive at 45% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Dominating | Defender | You played well and finished above your usual level at 1.15x. Your defensive timing was good: 10 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| _-=Pr3dazZz=- | Stable | Attacker | You were close to your usual level at 1.07x, with room to turn steady play into a bigger influence. Excellent flag running from you: 16 grabs became 1 cap. I think survival was your main issue: 75-97 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Stable | Attacker | I think you had a steady game at 1.00x; one or two stronger moments would lift it nicely. You created plenty of starts with 13 grabs; now try to turn more of them into pickups, covers, or caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |