Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Jul 2025, 19:40
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 276 | 133 | 67 | 0 | 325 | - | 1.99 | 67% | 42% | 0:09 |
| -uh.StarzZz`- | 183 | 76 | 92 | 0 | 275 | 13.5 cm | 0.83 | 45% | 31% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 19 | 13 | 2 | 2 | 5 kills | ||
| -cide- | 13 | 3 | 1 | 5 kills | |||
| _-=Pr3dazZz=- | 16 | 4 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-2on2-Crates between Red and Blue Team, ending 8-2 in favour of Red Team.
The opening breakthrough came at 1:28 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 8 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:45, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 8-2.
-uh.StarzZz`- stood out as the main objective influence with 16 grabs, 3 captures, 4 returns, and an MVP score of 678. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 54 grabs, 23 pickups, 10 captures, 1 solos, 8 assists, 66 flag kills, 36 covers, 0 seals, 43 returns, 39 mid returns, 4 clutch returns, and 0 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 42% accuracy and 133 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 3 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 148 |
| 71 |
| 91 |
| 0 |
| 282 |
| 58.3 cm |
| 0.78 |
| 44% |
| 25% |
| 0:07 |
| Team Total | 607 | 280 | 250 | 0 | 882 | 35.9 cm | 1.12 | 53% | 33% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localheroFB | 174 | 92 | 96 | 0 | 280 | - | 0.96 | 49% | 33% | 0:06 |
| -cide- | 158 | 71 | 89 | 0 | 300 | 46.0 cm | 0.80 | 44% | 24% | 0:07 |
| _-=Pr3dazZz=- | 149 | 87 | 95 | 0 | 273 | 36.0 cm | 0.92 | 48% | 36% | 0:06 |
| Team Total | 481 | 250 | 280 | 0 | 853 | 41.0 cm | 0.89 | 47% | 31% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 1 |
| 3 |
| 4 kills |
| Broken_Soul | 8 | 5 | 3 kills |
| -uh.StarzZz`- | 11 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 5 | 3 | 13 kills | |||
| -cide- | 1 | 6 kills | ||||
| _-=Pr3dazZz=- | 2 | 5 kills | ||||
| localhero | 2 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| -uh.StarzZz`- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 16 | 3 | 4 | 1 | 5 | 0/- | 523 | 7 | 9 | 4 | 0 | 4 | 0 | 678 |
| - | ownage | Defender | 1 | 1 | 0 | 0 | 0 | 21/10 | 20 | 3 | 16 | 16 | 0 | 16 | 0 | 660 |
| - | Broken_Soul | Attacker | 11 | 4 | 2 | 0 | 4 | 0/- | 256 | 7 | 3 | 4 | 0 | 4 | 0 | 496 |
| - |
| Attacker |
| 9 |
| 1 |
| 1 |
| 0 |
| 12 |
| 0/- |
| 123 |
| 2 |
| 2 |
| 3 |
| 0 |
| 5 |
| 1 |
| 359 |
| - | _-=Pr3dazZz=- | Attacker | 15 | 1 | 1 | 0 | 8 | 0/- | 77 | 3 | 5 | 3 | 0 | 4 | 2 | 317 |
| - | -cide- | Defender | 2 | 0 | 0 | 0 | 0 | 16/0 | 0 | 1 | 1 | 9 | 0 | 10 | 1 | 310 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | |
| ownage | 35000 | - | - | 127 | 130 | 145 | 0 | Bumpy connection | |
| Broken_Soul | 35000 | - | - | 12 | 13 | 14 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 11 | 12 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 16 | 19 | 21 | 0 | Bumpy connection | |
| localhero | 35000 | - | - | 20 | 21 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ownage | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.74x. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns. You fought efficiently: 133-67 with a 1.99 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.StarzZz`- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.51x. Your attacking runs had purpose, with 16 grabs leading to 3 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Godlike | Attacker | You played a really good game here and your 1.38x rating shows it. Excellent flag running from you: 11 grabs became 4 caps. I think survival was your main issue: 71-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Dominating | Attacker | You had a positive match and your 1.16x rating backs that up. Excellent flag running from you: 9 grabs became 1 cap. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Stable | Defender | You played around your normal level at 1.08x, so your focus should be small improvements rather than a full reset. As a defender, your standout work was stopping danger before it became a cap: 9 mid returns and 1 clutch return. I think survival was your main issue: 71-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| _-=Pr3dazZz=- | Stable | Attacker | You were close to your usual level at 0.97x, with room to turn steady play into a bigger influence. You gave the enemy defence problems and backed it up with 1 cap from 15 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |