Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Apr 2026, 21:13
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 288 | 140 | 99 | 0 | 305 | 20.3 cm | 1.41 | 59% | 46% | 0:06 |
| -uh.Pr3DazZz | 193 | 85 | 108 | 0 | 274 | - | 0.79 | 44% | 32% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 22 | 8 | 3 | 1 | 5 kills | ||
| -uh.StarzZz`- | 21 | 11 | 3 kills | ||||
| -cide- | 16 | 6 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 4-3 in favour of Red Team.
The opening breakthrough came at 0:31 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:12, with -uh.Pr3DazZz finishing for Red Team on a solo run. That score set the closing shape of the match at 4-3.
pho` stood out as the main objective influence with 0 grabs, 1 capture, 20 returns, and an MVP score of 641. -uh.Pr3DazZz made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 67 grabs, 20 pickups, 7 captures, 2 solos, 7 assists, 80 flag kills, 22 covers, 0 seals, 59 returns, 55 mid returns, 4 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 46% accuracy and 140 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 28 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.Pr3DazZz produced 2 close-save returns, also known as deleting someone else's highlight clip.
| 147 |
| 92 |
| 93 |
| 0 |
| 305 |
| - |
| 0.99 |
| 50% |
| 30% |
| 0:07 |
| Team Total | 628 | 317 | 300 | 0 | 884 | 20.3 cm | 1.06 | 51% | 36% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 270 | 121 | 76 | 0 | 321 | 13.5 cm | 1.59 | 61% | 38% | 0:08 |
| -cide- | 180 | 105 | 113 | 0 | 279 | 46.0 cm | 0.93 | 48% | 38% | 0:05 |
| Broken_Soul | 120 | 74 | 128 | 0 | 227 | 58.3 cm | 0.58 | 37% | 33% | 0:05 |
| Team Total | 570 | 300 | 317 | 0 | 827 | 39.3 cm | 0.95 | 49% | 37% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 6 |
| 1 |
| 5 kills |
| -uh.Pr3DazZz | 8 | 4 | 2 | 4 kills |
| Broken_Soul | 8 | 1 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 1 | 1 | 13 kills | |||
| -uh.StarzZz`- | 7 | 9 kills | ||||
| -cide- | 1 | 8 kills | ||||
| aMpEnergy | 2 | 6 kills | ||||
| -uh.Pr3DazZz | 4 kills | |||||
| Broken_Soul | 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 1 | 1 | 0 | 0 | 25/10 | 66 | 2 | 5 | 19 | 0 | 20 | 0 | 641 |
| - | -uh.StarzZz`- | Defender | 2 | 2 | 0 | 0 | 0 | 23/3 | 104 | 3 | 3 | 15 | 0 | 15 | 1 | 616 |
| - | -uh.Pr3DazZz | Attacker | 20 | 2 | 2 | 1 | 8 | 0/- | 233 | 4 | 4 | 6 | 0 | 7 | 2 | 542 |
| - |
| Attacker |
| 23 |
| 1 |
| 2 |
| 1 |
| 9 |
| 0/- |
| 196 |
| 5 |
| 2 |
| 4 |
| 0 |
| 6 |
| 1 |
| 463 |
| - | aMpEnergy | Attacker | 13 | 1 | 1 | 0 | 7 | 0/- | 100 | 5 | 5 | 4 | 0 | 4 | 0 | 360 |
| - | Broken_Soul | Attacker | 9 | 0 | 1 | 0 | 8 | 0/- | 0 | 1 | 3 | 7 | 0 | 7 | 0 | 260 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 20000 | - | - | 17 | 17 | 17 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | |
| aMpEnergy | 25000 | 290 | 0Hz | 102 | 104 | 107 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 20 | 21 | 22 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 33 | 33 | 34 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | Great game, this was a really strong performance from you at 1.65x. As a defender, your standout work was stopping danger before it became a cap: 19 mid returns. You fought efficiently: 140-99 with a 1.41 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.StarzZz`- | Godlike | Defender | You had a huge game and played well above your usual level at 1.62x. As a defender, your standout work was stopping danger before it became a cap: 15 mid returns and 1 clutch return. You fought efficiently: 121-76 with a 1.59 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.Pr3DazZz | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.40x. You carried real threat on attack, turning 20 grabs into 2 caps and 1 solo. I think survival was your main issue: 85-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.32x. Very strong flag running: you made 23 grabs count with 1 cap and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| aMpEnergy | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.23x rating. You ran the flag well and gave your team end product: 1 cap from 13 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Struggling | Attacker | You were below your usual level at 0.82x, so cleaner decisions and timing will matter most for you. You kept looking for the flag with 9 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 74-128 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |