17 Oct 2025, 18:47
Untitled
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 315 | 141 | 100 | 0 | 440 | - | 1.41 | 59% | 32% | 0:06 | |
| 315 | 97 | 113 | 1 | 350 | - | 0.86 | 46% | 28% | 0:05 | |
| Team Total | 630 | 238 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 22 | 9 | 5 | 1 | 5 kills | |||
| 20 | 6 | 2 | 1 | 5 kills | |||
| 13 | 4 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 6-7 in favour of Blue Team.
The opening breakthrough came at 0:57 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 10:30, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 6-7.
-uh.StarzZz`- stood out as the main objective influence with 16 grabs, 6 captures, 13 returns, and an MVP score of 1138. silent made the biggest clutch contribution, recording 7 close-save returns.
Objective ledger for the match: 64 grabs, 38 pickups, 13 captures, 5 solos, 5 assists, 89 flag kills, 41 covers, 0 seals, 51 returns, 36 mid returns, 15 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 33% accuracy and 111 kills.
Banter read: -uh.StarzZz`- did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: silent produced 7 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 213 |
| 1 |
| 790 |
| - |
| 1.12 |
| 53% |
| 30% |
| 0:13 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 318 | 102 | 117 | 0 | 368 | 36.0 cm | 0.87 | 47% | 28% | 0:05 | |
| 308 | 111 | 121 | 0 | 340 | 13.5 cm | 0.92 | 48% | 33% | 0:05 | |
| Team Total | 626 | 213 | 238 | 0 | 708 | 24.7 cm | 0.89 | 47% | 30% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 3 |
| 4 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 7 | 6 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 16 | 6 | 1 | 2 | 18 | 0/- | 605 | 15 | 4 | 10 | 0 | 13 | 3 | 1138 | |
| -🇳🇱 | Attacker | 26 | 6 | 0 | 3 | 20 | 0/- | 540 | 10 | 1 | 2 | 0 | 7 | 7 | 1072 | |
| -🇬🇧 | Attacker | 8 | 1 | 3 | 0 | 27 | 0/- | 95 | 12 | 14 | 18 | 0 | 21 | 3 | 851 | |
| -🇬🇧 |
| Attacker |
| 14 |
| 0 |
| 1 |
| 0 |
| 24 |
| 0/- |
| 60 |
| 1 |
| 22 |
| 6 |
| 0 |
| 10 |
| 2 |
| 581 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 23 | 24 | 26 | 0 | Minor variation | ||
| 30000 | - | - | 20 | 21 | 21 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 14 | 17 | 0 | Sawtooth variation | ||
| 30000 | 498 | 498Hz | 8 | 9 | 11 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.01x. You ran the flag well and gave your team end product: 6 caps and 3 solos from 26 grabs. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.79x. Your attacking play was strong, especially because you turned 16 grabs into 6 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.62x. You gave the enemy defence problems and backed it up with 1 cap from 8 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.48x. 14 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You fought efficiently: 141-100 with a 1.41 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
