Unreal HeavenThe home of 2v2 and 3v3 iCTF22 May 2026, 21:30
Untitled
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 358 | 181 | 102 | 0 | 393 | - | 1.77 | 64% | 46% | 0:06 | |
| 283 | 130 | 113 | 0 | 333 | - | 1.15 | 53% | 39% | 0:05 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 88 | ||
| 93 | ||
| 68 | ||
| 62 |
| Killer | Victim | |
|---|---|---|
| 49 | ||
| 58 | ||
| 53 | ||
| 55 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 26 | 8 | 4 | 8 | 5 kills | |||
| 19 | 8 | 4 | 4 kills | ||||
| 12 | 11 | 1 | 4 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 9-2 in favour of Red Team.
The opening breakthrough came at 0:21 when -uh.Pr3DazZz scored for Red Team. Red Team created more scoring chances, converting 9 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:31, with -uh.Pr3DazZz finishing for Red Team. That score set the closing shape of the match at 9-2.
saxon stood out as the main objective influence with 18 grabs, 1 capture, 5 returns, and an MVP score of 921. Broken_Soul made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 53 grabs, 32 pickups, 11 captures, 2 solos, 5 assists, 74 flag kills, 54 covers, 0 seals, 40 returns, 30 mid returns, 10 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 46% accuracy and 181 kills.
Banter read: saxon had the kind of objective influence that makes the losing team start reviewing every route choice.
Clutch desk: Broken_Soul produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 641 |
| 311 |
| 215 |
| 0 |
| 726 |
| - |
| 1.45 |
| 59% |
| 43% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 329 | 107 | 156 | 0 | 348 | 58.3 cm | 0.69 | 41% | 31% | 0:04 | |
| 245 | 108 | 155 | 0 | 340 | - | 0.70 | 41% | 32% | 0:04 | |
| Team Total | 574 | 215 | 311 | 0 | 688 | 58.3 cm | 0.69 | 41% | 31% | 0:08 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 7 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 8 | 9 kills | |||||
| 1 | 6 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 18 | 1 | 4 | 0 | 10 | 0/- | 425 | 4 | 35 | 4 | 0 | 5 | 2 | 921 | |
| -🇬🇧 | Attacker | 22 | 8 | 0 | 1 | 7 | 0/- | 475 | 22 | 14 | 2 | 0 | 5 | 2 | 860 | |
| -🇬🇧 | Attacker | 4 | 2 | 0 | 1 | 34 | 0/- | 102 | 4 | 4 | 17 | 0 | 20 | 4 | 820 | |
| -🇺🇸 |
| Attacker |
| 9 |
| 0 |
| 1 |
| 0 |
| 23 |
| 0/- |
| 98 |
| 2 |
| 1 |
| 7 |
| 0 |
| 10 |
| 2 |
| 534 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 17 | 18 | 18 | 0 | Good connection | ||
| 30000 | 600 | 500Hz | 10 | 10 | 10 | 0 | Good connection | ||
| 25000 | 290 | 0Hz | 102 | 103 | 105 | 0 | Good connection | ||
| 30000 | - | - | 22 | 23 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 2.25x. Very strong flag running: you made 18 grabs count with 1 cap. You fought efficiently: 181-102 with a 1.77 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.80x. Your grabs and running were a real strength, with 22 grabs turning into 8 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.79x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 4 grabs. I think survival was your main issue: 107-156 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.36x. 9 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 108-155 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |