Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Oct 2025, 16:08
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Nitro^ | 256 | 125 | 75 | 0 | 291 | - | 1.67 | 63% | 44% | 0:08 |
| pho` | 176 | 92 | 97 | 0 | 383 | 20.3 cm | 0.95 | 49% | 41% | 0:06 |
| newut |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Nitro^ | 13 | 9 | 2 | 1 | 5 kills | ||
| Broken_Soul | 11 | 2 | 1 | 5 kills | |||
| -uh.StarzZz`- | 18 | 2 | 3 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 3-0 in favour of Red Team.
The opening breakthrough came at 1:09 when pho` scored for Red Team. Red Team created more scoring chances, converting 3 of the 3 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 4:40, with Nitro^ finishing for Red Team. That score set the closing shape of the match at 3-0.
Nitro^ stood out as the main objective influence with 0 grabs, 1 capture, 11 returns, and an MVP score of 486. Nitro^ anchored the recovery work with 11 total returns.
Objective ledger for the match: 45 grabs, 20 pickups, 3 captures, 1 solos, 2 assists, 62 flag kills, 22 covers, 0 seals, 42 returns, 42 mid returns, 0 clutch returns, and 0 cherry picks.
Nitro^ supplied the sharpest shooting numbers, finishing with 44% accuracy and 125 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 16 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Aim complaint: Nitro^ hit 44% accuracy, so at least one death in that match was definitely blamed on ping, monitor Hz, or dark magic.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 132 |
| 72 |
| 90 |
| 0 |
| 225 |
| - |
| 0.80 |
| 44% |
| 32% |
| 0:07 |
| Team Total | 564 | 289 | 262 | 0 | 899 | 20.3 cm | 1.10 | 52% | 40% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 135 | 92 | 101 | 0 | 270 | 46.0 cm | 0.91 | 48% | 34% | 0:06 |
| Broken_SoulFB | 131 | 79 | 95 | 0 | 405 | 58.3 cm | 0.83 | 45% | 32% | 0:06 |
| -uh.StarzZz`- | 122 | 91 | 93 | 0 | 256 | 13.5 cm | 0.98 | 49% | 36% | 0:07 |
| Team Total | 388 | 262 | 289 | 0 | 931 | 39.3 cm | 0.91 | 48% | 33% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 4 |
| 2 |
| 4 kills |
| -cide- | 18 | 3 | 1 | 4 kills |
| newut | 10 | 1 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Nitro^ | 6 | 8 kills | ||||
| Broken_Soul | 2 | 6 kills | ||||
| -uh.StarzZz`- | 2 | 6 kills | ||||
| pho` | 2 | 5 kills | ||||
| -cide- | 4 kills | |||||
| newut | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Nitro^ | Defender | 0 | 1 | 1 | 0 | 0 | 19/10 | 65 | 3 | 9 | 11 | 0 | 11 | 0 | 486 |
| - | pho` | Attacker | 11 | 2 | 1 | 1 | 11 | 0/- | 202 | 4 | 2 | 8 | 0 | 8 | 0 | 471 |
| - | newut | Attacker | 8 | 0 | 0 | 0 | 7 | 0/- | 33 | 2 | 8 | 7 | 0 | 7 | 0 | 298 |
| - | Broken_Soul | Defender | 2 | 0 | 0 | 0 | 0 | 10/- | 0 | 1 | 1 | 7 | 0 | 7 | 0 | 252 |
| - | -cide- | Attacker | 11 | 0 | 0 | 0 | 9 | 0/- | 0 | 5 | 1 | 5 | 0 | 5 | 0 | 208 |
| - | -uh.StarzZz`- | Attacker | 13 | 0 | 0 | 0 | 6 | 0/- | 0 | 5 | 1 | 4 | 0 | 4 | 0 | 186 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 102 | 107 | 125 | 0 | Variable ping | |
| pho` | 25000 | 400 | 280Hz | 14 | 15 | 15 | 0 | Good connection | |
| Nitro^ | 30000 | - | - | 38 | 38 | 39 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 15 | 17 | 0 | Rhythmic fluctuation | |
| Broken_Soul | 30000 | - | - | 13 | 14 | 16 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 25 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Nitro^ | Godlike | Defender | You played a really good game here and your 1.55x rating shows it. You helped keep the score under control with 11 mid returns. You fought efficiently: 125-75 with a 1.67 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| pho` | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.29x. Your grabs and running were a real strength, with 11 grabs turning into 2 caps and 1 solo. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Stable | Attacker | I think you had a steady game at 0.95x; one or two stronger moments would lift it nicely. You kept looking for the flag with 8 grabs; now the aim is cleaner routes and better timing with cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| Broken_Soul | Stable | Defender | You were close to your usual level at 0.93x, with room to turn steady play into a bigger influence. Your defensive timing was good: 7 mid returns cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Stable | Attacker | I think you had a steady game at 0.93x; one or two stronger moments would lift it nicely. Your flag pressure was good with 11 grabs, and working closer with your team would make those grabs more dangerous. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| -uh.StarzZz`- | Struggling | Attacker | You were below your usual level at 0.81x, so cleaner decisions and timing will matter most for you. Your flag pressure was good with 13 grabs, and working closer with your team would make those grabs more dangerous. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |