Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Dec 2025, 19:43
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 330 | 150 | 71 | 0 | 351 | 20.3 cm | 2.11 | 68% | 47% | 0:09 |
| -uh.StarzZz`-FB | 189 | 86 | 79 | 0 | 274 | 13.5 cm | 1.09 | 52% | 37% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 23 | 8 | 2 | 4 | 5 kills | ||
| Poison_Arr0w | 11 | 2 | 2 | 4 kills | |||
| -uh.StarzZz`- | 13 | 4 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v2 between Red and Blue Team, ending 4-1 in favour of Red Team.
The opening breakthrough came at 1:02 when cyzx^ scored for Red Team. Red Team created more scoring chances, converting 4 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 9:16, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 4-1.
pho` stood out as the main objective influence with 0 grabs, 0 captures, 20 returns, and an MVP score of 630. -uh.StarzZz`- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 63 grabs, 18 pickups, 5 captures, 3 solos, 0 assists, 76 flag kills, 26 covers, 0 seals, 58 returns, 54 mid returns, 4 clutch returns, and 3 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 47% accuracy and 150 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| cyzx^ |
| 66 |
| 39 |
| 78 |
| 0 |
| 165 |
| - |
| 0.50 |
| 33% |
| 24% |
| 0:08 |
| Team Total | 585 | 275 | 228 | 0 | 790 | 16.9 cm | 1.21 | 55% | 39% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Poison_Arr0w | 245 | 90 | 85 | 0 | 297 | - | 1.06 | 51% | 30% | 0:07 |
| Broken_Soul | 117 | 61 | 93 | 0 | 237 | 58.3 cm | 0.66 | 40% | 29% | 0:07 |
| -cide- | 115 | 77 | 97 | 0 | 257 | 46.0 cm | 0.79 | 44% | 30% | 0:06 |
| Team Total | 477 | 228 | 275 | 0 | 791 | 52.1 cm | 0.83 | 45% | 30% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 3 |
| 3 kills |
| Broken_Soul | 9 | 1 | 3 kills |
| cyzx^ | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 7 | 2 | 12 kills | |||
| Poison_Arr0w | 3 | 7 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| -cide- | 1 | 5 kills | ||||
| Broken_Soul | 3 kills | |||||
| cyzx^ | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 0 | 0 | 0 | 0 | 28/7 | 0 | 1 | 15 | 17 | 0 | 20 | 1 | 630 |
| - | Poison_Arr0w | Defender | 0 | 0 | 0 | 0 | 0 | 26/8 | 0 | 0 | 1 | 23 | 0 | 23 | 1 | 581 |
| - | -uh.StarzZz`- | Attacker | 23 | 3 | 0 | 2 | 8 | 0/- | 333 | 2 | 6 | 4 | 0 | 4 | 1 | 549 |
| - | -cide- | Attacker | 12 | 1 | 0 | 0 | 4 | 0/- | 100 | 7 | 3 | 1 | 0 | 1 | 0 | 262 |
| - | Broken_Soul | Attacker | 13 | 0 | 0 | 0 | 10 | 0/- | 0 | 5 | 0 | 9 | 2 | 10 | 0 | 235 |
| - | cyzx^ | Attacker | 15 | 1 | 0 | 1 | 0 | 0/- | 67 | 3 | 1 | 0 | 1 | 0 | 1 | 203 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 15 | 19 | 0 | Bumpy connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 15 | 15 | 0 | Good connection | |
| cyzx^ | 30000 | - | - | 34 | 36 | 42 | 0 | Variable ping | |
| Broken_Soul | 30000 | - | - | 13 | 14 | 15 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 25 | 26 | 27 | 0 | Good connection | |
| Poison_Arr0w | 30000 | - | - | 18 | 19 | 20 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | Well played, this was a fantastic performance at 1.90x. You helped keep the score under control with 17 mid returns and 1 clutch return. You fought efficiently: 150-71 with a 2.11 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Poison_Arr0w | Godlike | Defender | You had a huge game and played well above your usual level at 1.72x. Your defensive timing was good: 23 mid returns and 1 clutch return cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.43x. You gave the enemy defence problems and backed it up with 3 caps and 2 solos from 23 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Struggling | Attacker | You had a quieter game than normal at 0.83x; I think the useful part is that your improvement target is visible. As an attacker, you kept pressure on the enemy base with 13 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 61-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| -cide- | Struggling | Attacker | You had a quieter game than normal at 0.81x; I think the useful part is that your improvement target is visible. Your attacking play was strong, especially because you turned 12 grabs into 1 cap. I think survival was your main issue: 77-97 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| cyzx^ | Struggling | Attacker | You had a quieter game than normal at 0.80x; I think the useful part is that your improvement target is visible. You carried real threat on attack, turning 15 grabs into 1 cap and 1 solo. I think survival was your main issue: 39-78 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |