Unreal HeavenThe home of 2v2 and 3v3 iCTF29 Jan 2026, 00:17
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 259 | 129 | 68 | 0 | 413 | 46.0 cm | 1.90 | 65% | 33% | 0:09 |
| -uh.StarzZz`- | 162 | 97 | 110 | 0 | 338 | 13.5 cm | 0.88 | 47% | 29% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 19 | 3 | 5 | 1 | 5 kills | ||
| pho` | 15 | 3 | 2 | 1 | 5 kills | ||
| JugzZz | 10 | 4 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 3-2 in favour of Red Team.
The opening breakthrough came at 1:06 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 3 of the 5 captures. Momentum changed hands 2 times as the scoreline developed.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:17, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 3-2.
-cide- stood out as the main objective influence with 0 grabs, 1 capture, 16 returns, and an MVP score of 537. pho` made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 54 grabs, 29 pickups, 5 captures, 0 solos, 7 assists, 78 flag kills, 22 covers, 0 seals, 49 returns, 45 mid returns, 4 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 103 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 1 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: pho` produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 103 |
| 58 |
| 109 |
| 0 |
| 289 |
| 58.3 cm |
| 0.53 |
| 35% |
| 21% |
| 0:06 |
| Team Total | 524 | 284 | 287 | 0 | 1040 | 39.3 cm | 0.99 | 50% | 28% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 207 | 103 | 93 | 0 | 284 | 20.3 cm | 1.11 | 53% | 42% | 0:07 |
| JugzZzFB | 195 | 79 | 104 | 0 | 279 | - | 0.76 | 43% | 28% | 0:06 |
| newut | 175 | 105 | 87 | 0 | 286 | - | 1.21 | 55% | 37% | 0:07 |
| Team Total | 577 | 287 | 284 | 0 | 849 | 20.3 cm | 1.01 | 50% | 36% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 8 |
| 2 |
| 4 kills |
| -uh.StarzZz`- | 13 | 2 | 3 | 4 kills |
| Broken_Soul | 11 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 8 | 2 | 11 kills | |||
| pho` | 3 | 7 kills | ||||
| JugzZz | 1 | 5 kills | ||||
| newut | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Defender | 0 | 1 | 0 | 0 | 0 | 23/6 | 34 | 1 | 6 | 16 | 0 | 16 | 0 | 537 |
| - | JugzZz | Attacker | 5 | 0 | 2 | 0 | 17 | 0/- | 121 | 1 | 5 | 10 | 0 | 11 | 0 | 456 |
| - | pho` | Attacker | 4 | 2 | 0 | 0 | 14 | 0/- | 79 | 7 | 1 | 5 | 0 | 7 | 2 | 428 |
| - | -uh.StarzZz`- | Attacker | 21 | 1 | 2 | 0 | 8 | 0/- | 68 | 3 | 6 | 4 | 0 | 5 | 1 | 372 |
| - | newut | Attacker | 15 | 0 | 1 | 0 | 14 | 0/- | 0 | 3 | 3 | 9 | 0 | 9 | 1 | 334 |
| - | Broken_Soul | Attacker | 9 | 1 | 2 | 0 | 2 | 0/- | 197 | 14 | 1 | 1 | 0 | 1 | 0 | 322 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 12 | 13 | 19 | 0 | Variable ping | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 9 | 10 | 10 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 25 | 27 | 30 | 0 | Bumpy connection | |
| pho` | 25000 | 400 | 280Hz | 18 | 18 | 19 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 92 | 96 | 100 | 0 | Minor variation | |
| JugzZz | 25000 | 9999 | 360Hz | 95 | 97 | 99 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.74x. You helped keep the score under control with 16 mid returns. You fought efficiently: 129-68 with a 1.90 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| JugzZz | Godlike | Attacker | Great game, this was a really strong performance from you at 1.42x. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. I think survival was your main issue: 79-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.20x rating. You were dangerous with the flag: 4 grabs led to 2 caps. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Dominating | Attacker | You had a positive match and your 1.19x rating backs that up. 15 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.12x. You were dangerous with the flag: 21 grabs led to 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Struggling | Attacker | You had a quieter game than normal at 0.80x; I think the useful part is that your improvement target is visible. You looked dangerous whenever you got the flag, and 9 grabs led to 1 cap. I think survival was your main issue: 58-109 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |