Unreal HeavenThe home of 2v2 and 3v3 iCTF11 Sept 2025, 13:13
5-Cubes Rahnem2
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 437 | 115 | 108 | 0 | 304 | 46.0 cm | 1.06 | 52% | 38% | 0:06 | |
| 260 | 62 | 102 | 0 | 220 | 58.3 cm | 0.61 | 38% | 28% | 0:06 | |
| 245 | 91 | 105 | 0 | 318 | 13.5 cm | 0.87 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 15 | 7 | 2 | 2 | 5 kills | |||
| 12 | 5 | 2 | 1 | 5 kills | |||
| 21 | 2 | 3 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-5Cubes-Rahnem2 between Red and Blue Team, ending 5-8 in favour of Blue Team.
The opening breakthrough came at 1:42 when Broken_Soul scored for Red Team. Blue Team created more scoring chances, converting 8 of the 13 captures. Momentum changed hands 3 times as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:00, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 5-8.
pho` stood out as the main objective influence with 15 grabs, 4 captures, 22 returns, and an MVP score of 1222. Broken_Soul made the biggest clutch contribution, recording 9 close-save returns.
Objective ledger for the match: 118 grabs, 74 pickups, 13 captures, 4 solos, 10 assists, 178 flag kills, 79 covers, 0 seals, 104 returns, 66 mid returns, 38 clutch returns, and 7 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 38% accuracy and 115 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 30 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 4 cherry picks, so the orchard was open and the complaints department has fresh material.
| 46% |
| 29% |
| 0:06 |
| Team Total | 942 | 268 | 315 | 0 | 842 | 39.3 cm | 0.85 | 46% | 32% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 447 | 118 | 84 | 0 | 342 | 20.3 cm | 1.40 | 58% | 35% | 0:07 | |
| 341 | 96 | 97 | 0 | 307 | 36.0 cm | 0.99 | 50% | 34% | 0:06 | |
| 324 | 101 | 87 | 0 | 319 | 20.3 cm | 1.16 | 54% | 32% | 0:07 | |
| Team Total | 1112 | 315 | 268 | 0 | 968 | 25.5 cm | 1.18 | 54% | 33% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 1 |
| 3 |
| 4 kills |
| 16 | 5 | 3 kills |
| 3 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 6 kills | |||||
| 1 | 5 kills | |||||
| 2 | 5 kills | |||||
| 2 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 15 | 4 | 0 | 1 | 42 | 0/- | 386 | 14 | 16 | 16 | 0 | 22 | 8 | 1222 | |
| -🇩🇪 | Attacker | 16 | 3 | 1 | 0 | 47 | 0/- | 237 | 14 | 8 | 20 | 1 | 29 | 5 | 1022 | |
| -🇬🇧 | Attacker | 25 | 1 | 3 | 1 | 20 | 0/- | 229 | 11 | 3 | 7 | 4 | 15 | 9 | 880 | |
| -🇬🇧 |
| Attacker |
| 21 |
| 1 |
| 3 |
| 0 |
| 30 |
| 0/- |
| 154 |
| 9 |
| 15 |
| 10 |
| 1 |
| 19 |
| 7 |
| 844 |
| -🇳🇱 | Attacker | 23 | 3 | 3 | 2 | 21 | 0/- | 260 | 12 | 23 | 10 | 1 | 13 | 3 | 785 |
| -🇬🇧 | Attacker | 18 | 1 | 0 | 0 | 18 | 0/- | 34 | 14 | 14 | 3 | 0 | 6 | 6 | 692 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 13 | 15 | 17 | 0 | Sawtooth variation | ||
| 30000 | - | - | 12 | 14 | 15 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 27 | 28 | 30 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | ||
| 30000 | - | - | 23 | 24 | 25 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 7 | 8 | 8 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 2.14x rating shows it. You carried real threat on attack, turning 16 grabs into 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. | |
| Godlike | Attacker | You put together a top-level game here and finished at 2.10x. You were dangerous with the flag: 15 grabs led to 4 caps and 1 solo. You fought efficiently: 118-84 with a 1.40 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.79x. You ran the flag well and gave your team end product: 3 caps and 2 solos from 23 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.66x. Your flag work was one of your best areas, with 21 grabs producing 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.48x. Your attacking play was strong, especially because you turned 25 grabs into 1 cap and 1 solo. I think survival was your main issue: 62-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. | |
| Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.19x. Your attacking runs had purpose, with 18 grabs leading to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |