Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Feb 2026, 22:31
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 221 | 98 | 84 | 0 | 294 | - | 1.17 | 54% | 33% | 0:07 |
| -cide- | 214 | 93 | 92 | 0 | 260 | 46.0 cm | 1.01 | 50% | 36% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| JugzZz | 9 | 7 | 1 | 2 | 5 kills | ||
| PeRcH72 | 8 | 5 | 4 | 4 kills | |||
| Zo-^ | 13 | 3 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v2 between Red and Blue Team, ending 5-3 in favour of Red Team.
The opening breakthrough came at 0:47 when PeRcH72 scored for Blue Team. Red Team created more scoring chances, converting 5 of the 8 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 8:37, with newut finishing for Blue Team. That score set the closing shape of the match at 5-3.
-cide- stood out as the main objective influence with 13 grabs, 1 capture, 6 returns, and an MVP score of 597. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 57 grabs, 27 pickups, 8 captures, 2 solos, 5 assists, 75 flag kills, 40 covers, 0 seals, 47 returns, 45 mid returns, 2 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 36% accuracy and 93 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 17 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 195 |
| 81 |
| 86 |
| 0 |
| 334 |
| - |
| 0.94 |
| 49% |
| 27% |
| 0:07 |
| Team Total | 630 | 272 | 262 | 0 | 888 | 46.0 cm | 1.04 | 51% | 32% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| PeRcH72FB | 216 | 103 | 98 | 0 | 313 | 20.3 cm | 1.05 | 51% | 33% | 0:06 |
| newut | 180 | 91 | 84 | 0 | 291 | - | 1.08 | 52% | 31% | 0:07 |
| -uh.Pr3DazZz | 106 | 68 | 90 | 0 | 265 | - | 0.76 | 43% | 30% | 0:07 |
| Team Total | 502 | 262 | 272 | 0 | 869 | 20.3 cm | 0.96 | 49% | 32% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 21 |
| 4 |
| 3 kills |
| newut | 15 | 5 | 3 kills |
| -uh.Pr3DazZz | 9 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| JugzZz | 2 | 7 kills | ||||
| PeRcH72 | 3 | 7 kills | ||||
| Zo-^ | 1 | 5 kills | ||||
| -cide- | 2 | 5 kills | ||||
| newut | 2 | 5 kills | ||||
| -uh.Pr3DazZz | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 13 | 1 | 2 | 1 | 11 | 0/- | 311 | 4 | 10 | 6 | 0 | 6 | 1 | 597 |
| - | JugzZz | Attacker | 13 | 4 | 0 | 1 | 14 | 0/- | 169 | 5 | 7 | 7 | 0 | 7 | 0 | 500 |
| - | Zo-^ | Defender | 0 | 0 | 0 | 0 | 0 | 19/8 | 20 | 1 | 7 | 13 | 0 | 14 | 0 | 480 |
| - | newut | Attacker | 22 | 1 | 1 | 0 | 9 | 0/- | 205 | 4 | 7 | 7 | 0 | 8 | 1 | 465 |
| - | PeRcH72 | Defender | 0 | 2 | 1 | 0 | 0 | 18/2 | 29 | 4 | 3 | 9 | 0 | 9 | 0 | 410 |
| - | -uh.Pr3DazZz | Attacker | 9 | 0 | 1 | 0 | 4 | 0/- | 66 | 9 | 6 | 3 | 0 | 3 | 0 | 248 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 25000 | 320 | 0Hz | 43 | 46 | 51 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 25 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 97 | 99 | 100 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 91 | 94 | 97 | 0 | Minor variation | |
| PeRcH72 | 25000 | 300 | 175Hz | 23 | 24 | 25 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 12 | 12 | 13 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| JugzZz | Godlike | Attacker | Great game, this was a really strong performance from you at 1.64x. Your flag work was one of your best areas, with 13 grabs producing 4 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Zo-^ | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.63x. You helped keep the score under control with 13 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.58x. Your flag work was one of your best areas, with 13 grabs producing 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| PeRcH72 | Godlike | Defender | You played a really good game here and your 1.49x rating shows it. Your defensive timing was good: 9 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| newut | Godlike | Attacker | You put together a top-level game here and finished at 1.31x. You ran the flag well and gave your team end product: 1 cap from 22 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.Pr3DazZz | Feeding | Attacker | This was a hard outing for you at 0.72x; treat it as a reset point, not a verdict on your ability. 9 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 68-90 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |